private void parse_loot_section(XElement rules_element)
        {
            PlayerLoot player_loot = new PlayerLoot();

            IEnumerable <XElement> elements = rules_element.Descendants("RulesElement");

            player_loot.item_name = rules_element.Descendants("RulesElement").Last().FirstAttribute.Value.ToString();
            foreach (XElement element in elements)
            {
                IEnumerable <XElement> loot_info = element.Descendants("specific");
                foreach (XElement info in loot_info)
                {
                    XAttribute attribute = info.FirstAttribute;
                    string     name      = attribute.Value.ToString();
                    switch (name)
                    {
                    case "Item Slot":
                        player_loot.item_slot = info.Value.ToString();
                        break;

                    case "Enhancement":
                        player_loot.ehancement = info.Value.ToString();
                        break;

                    case "Property":
                        player_loot.property = info.Value.ToString();
                        break;

                    case "Power":
                        player_loot.powers.Add(info.Value.ToString());
                        break;

                    default:
                        break;
                    }
                }
            }
            charData.player_loot.Add(player_loot);
        }
        private void parse_loot_section(XElement rules_element)
        {
            PlayerLoot player_loot = new PlayerLoot();

            IEnumerable<XElement> elements = rules_element.Descendants("RulesElement");
            player_loot.item_name = rules_element.Descendants("RulesElement").Last().FirstAttribute.Value.ToString();
            foreach (XElement element in elements)
            {
                IEnumerable<XElement> loot_info = element.Descendants("specific");
                foreach (XElement info in loot_info)
                {
                    XAttribute attribute = info.FirstAttribute;
                    string name = attribute.Value.ToString();
                    switch (name)
                    {
                        case "Item Slot":
                            player_loot.item_slot = info.Value.ToString();
                            break;
                        case "Enhancement":
                            player_loot.ehancement = info.Value.ToString();
                            break;
                        case "Property":
                            player_loot.property = info.Value.ToString();
                            break;
                        case "Power":
                            player_loot.powers.Add(info.Value.ToString());
                            break;
                        default:
                            break;
                    }
                }
            }
            charData.player_loot.Add(player_loot);
        }