public void Read(BinaryReader reader) { EntityId = reader.ReadInt32(); PositionX = reader.ReadInt64(); PositionY = reader.ReadInt64(); PositionZ = reader.ReadInt64(); Pitch = reader.ReadSingle(); Roll = reader.ReadSingle(); Yaw = reader.ReadSingle(); Health = reader.ReadSingle(); Experience = reader.ReadInt32(); Level = reader.ReadInt32(); Class = (ClassType)reader.ReadByte(); Specialization = reader.ReadByte(); unknown1 = reader.ReadUInt32(); unknown2 = reader.ReadUInt32(); for (int i = 0; i < EquipmentCount; ++i) { Item item = new Item(); item.Read(reader); Equipment.Add(item); } Name = reader.ReadLongString(); Race = reader.ReadInt32(); Gender = reader.ReadByte(); reader.Skip(3); Face = reader.ReadInt32(); Hair = reader.ReadInt32(); HairColor = Utility.FromAbgr(reader.ReadInt32()); int inventoryCount = reader.ReadInt32(); for (int i = 0; i < inventoryCount; ++i) { Inventory inventory = new Inventory(); inventory.Read(reader); Inventories.Add(inventory); } Coins = reader.ReadInt32(); PlatinumCoins = reader.ReadInt32(); int craftingRecipeCount = reader.ReadInt32(); for (int i = 0; i < craftingRecipeCount; ++i) { Item item = new Item(); item.Read(reader); CraftingRecipes.Add(item); } int worldCount = reader.ReadInt32(); for (int i = 0; i < worldCount; ++i) { World world = new World(); world.Read(reader); Worlds.Add(world); } int lastWorldSeed = reader.ReadInt32(); string lastWorldName = reader.ReadLongString(); LastWorld = Worlds.FirstOrDefault(w => w.Seed == lastWorldSeed && w.Name == lastWorldName); unknown3 = reader.ReadUInt32(); reader.Skip(4); PetMasterSkillLevel = reader.ReadInt32(); PetRidingSkillLevel = reader.ReadInt32(); ClimbingSkillLevel = reader.ReadInt32(); HangGlidingSkillLevel = reader.ReadInt32(); SwimmingSkillLevel = reader.ReadInt32(); SailingSkillLevel = reader.ReadInt32(); TierOneSkillLevel = reader.ReadInt32(); TierTwoSkillLevel = reader.ReadInt32(); TierThreeSkillLevel = reader.ReadInt32(); unknown4 = reader.ReadInt32(); unknown5 = reader.ReadInt32(); }
public void Read(BinaryReader reader) { Count = reader.ReadInt32(); Item = new Item(); Item.Read(reader); }