Exemple #1
0
        private void radioButton5_CheckedChanged(object sender, EventArgs e) //Barbarian
        {
            richTextBox3.Clear();
            Barbarian barbarian = new Barbarian();

            richTextBox3.Text = barbarian.DisplayAll();
        }
Exemple #2
0
        private void btnFinalCharInfo_Click(object sender, EventArgs e)
        {
            //Need to make Characters default stats match that of chosen race, display relevant info about class abilities.
            richTextBoxCharFinal.Clear();
            richTextBoxCharFinal.Text = "Race Info and Base Stat Block: \n";
            switch (playersCharacter.Race)
            {
            case "Elf":
                richTextBoxCharFinal.Text += "Race - Elf: \n";
                Elf elf = new Elf();
                richTextBoxCharFinal.Text += elf.DisplayAll();
                richTextBoxCharFinal.Text += "Base Strength: " + elf.Strength + "\n";
                richTextBoxCharFinal.Text += "Base Dexterity: " + elf.Dexterity + "\n";
                richTextBoxCharFinal.Text += "Base Constitution: " + elf.Constitution + "\n";
                richTextBoxCharFinal.Text += "Base Wisdom: " + elf.Wisdom + "\n";
                richTextBoxCharFinal.Text += "Base Intelligence: " + elf.Intelligence + "\n";
                richTextBoxCharFinal.Text += "Base Charisma: " + elf.Charisma + "\n";
                break;

            case "Human":
                richTextBoxCharFinal.Text += "Race - Human: \n";
                Human human = new Human();
                richTextBoxCharFinal.Text += human.DisplayAll();
                richTextBoxCharFinal.Text += "Base Strength: " + human.Strength + "\n";
                richTextBoxCharFinal.Text += "Base Dexterity: " + human.Dexterity + "\n";
                richTextBoxCharFinal.Text += "Base Constitution: " + human.Constitution + "\n";
                richTextBoxCharFinal.Text += "Base Wisdom: " + human.Wisdom + "\n";
                richTextBoxCharFinal.Text += "Base Intelligence: " + human.Intelligence + "\n";
                richTextBoxCharFinal.Text += "Base Charisma: " + human.Charisma + "\n";
                break;

            case "Dwarf":
                richTextBoxCharFinal.Text += "Race - Dwarf: \n";
                Dwarf dwarf = new Dwarf();
                richTextBoxCharFinal.Text += dwarf.DisplayAll();
                richTextBoxCharFinal.Text += "Base Strength: " + dwarf.Strength + "\n";
                richTextBoxCharFinal.Text += "Base Dexterity: " + dwarf.Dexterity + "\n";
                richTextBoxCharFinal.Text += "Base Constitution: " + dwarf.Constitution + "\n";
                richTextBoxCharFinal.Text += "Base Wisdom: " + dwarf.Wisdom + "\n";
                richTextBoxCharFinal.Text += "Base Intelligence: " + dwarf.Intelligence + "\n";
                richTextBoxCharFinal.Text += "Base Charisma: " + dwarf.Charisma + "\n";
                break;

            case "Gnome":
                richTextBoxCharFinal.Text += "Race - Gnome: \n";
                Gnome gnome = new Gnome();
                richTextBoxCharFinal.Text += gnome.DisplayAll();
                richTextBoxCharFinal.Text += "Base Strength: " + gnome.Strength + "\n";
                richTextBoxCharFinal.Text += "Base Dexterity: " + gnome.Dexterity + "\n";
                richTextBoxCharFinal.Text += "Base Constitution: " + gnome.Constitution + "\n";
                richTextBoxCharFinal.Text += "Base Wisdom: " + gnome.Wisdom + "\n";
                richTextBoxCharFinal.Text += "Base Intelligence: " + gnome.Intelligence + "\n";
                richTextBoxCharFinal.Text += "Base Charisma: " + gnome.Charisma + "\n";
                break;

            default:
                richTextBoxCharFinal.Text += "Race - Not Selected: \n";
                break;
            }
            richTextBoxCharFinal.Text += "\nClass Info: \n";
            switch (playersCharacter.Class)
            {
            case "Fighter":
                richTextBoxCharFinal.Text += "Class - Fighter: \n";
                Fighter fighter = new Fighter();
                richTextBoxCharFinal.Text += fighter.DisplayAll();
                break;

            case "Rogue":
                richTextBoxCharFinal.Text += "Class - Rogue: \n";
                Rogue rogue = new Rogue();
                richTextBoxCharFinal.Text += rogue.DisplayAll();
                break;

            case "Barbarian":
                richTextBoxCharFinal.Text += "Class - Barbarian: \n";
                Barbarian barbarian = new Barbarian();
                richTextBoxCharFinal.Text += barbarian.DisplayAll();
                break;

            case "Ranger":
                richTextBoxCharFinal.Text += "Class - Ranger: \n";
                Ranger ranger = new Ranger();
                richTextBoxCharFinal.Text += ranger.DisplayAll();
                break;

            default:
                richTextBoxCharFinal.Text += "Race - Not Selected: \n";
                break;
            }
            richTextBoxCharFinal.Text += "\n\nBackground Info: \n";
            switch (playersCharacter.Background)
            {
            case "Noble":
                richTextBoxCharFinal.Text += "Class - Noble: \n";
                Noble noble = new Noble();
                richTextBoxCharFinal.Text += noble.DisplayAll();
                break;

            case "Soldier":
                richTextBoxCharFinal.Text += "Class - Soldier: \n";
                Soldier soldier = new Soldier();
                richTextBoxCharFinal.Text += soldier.DisplayAll();
                break;

            case "Priest":
                richTextBoxCharFinal.Text += "Class - Priest: \n";
                Priest priest = new Priest();
                richTextBoxCharFinal.Text += priest.DisplayAll();
                break;

            default:
                richTextBoxCharFinal.Text += "Race - Not Selected: \n";
                break;
            }

            //Display User's Chosen Inventory\
            richTextBoxCharFinal.Text += "\n\nInventory: \n";
            foreach (string o in playersCharacter.Inventory)
            {
                richTextBoxCharFinal.Text += o.ToString();
                richTextBoxCharFinal.Text += " ";
            }
        }