public static void NewGameBoard()
        {
            // Set Switches
            Engine.Initilise();
            GameState.rungame   = true;
            GameState.loopInput = true;

            GameState.drawEmptyBoard  = false;
            GameState.drawStartScreen = false;
            GameState.drawScoreBoard  = false;

            ConsoleBuffer.NewGameBoard();
            PrintBuffer.PrintNewFrame();
        }
 public static void GameOver()
 {
     ConsoleBuffer.GameOver();
     PrintBuffer.PrintNewFrame();
 }