void initiate() { if (GetComponent <ItemManager_Master>() != null) { itemManagerMasterScript = GetComponent <ItemManager_Master>(); } myTransform = transform; myRigidBody = GetComponent <Rigidbody>(); }
void initiate() { itemManagerMasterscript = GetComponent <ItemManager_Master>(); myPlayer = GameManager_References._player; if (isTriggerPickup) { if (GetComponent <Collider>() != null) { GetComponent <Collider>().isTrigger = true; } if (GetComponent <Rigidbody>() != null) { GetComponent <Rigidbody>().isKinematic = true; } } }
void initiate() { itemManagerMasterScript = GetComponent <ItemManager_Master>(); }
void initiate() { itemManagerMasterScript = GetComponent <ItemManager_Master>(); colliders = transform.GetComponents <Collider>(); }