public bool IsExploderReady(ChaosExploder exploder) { return(m_queue.Count == 0 || (m_queue.Peek() == exploder && m_timer <= 0f)); }
public void Queue(ChaosExploder exploder) { m_queue.Enqueue(exploder); }
public bool IsExploderReady(ChaosExploder exploder) { return(m_queue.Count == 0 || (m_queue.Peek() == exploder && m_timer <= 0f)); }
public void Queue(ChaosExploder exploder) { m_queue.Enqueue(exploder); }