/// <summary> /// Loads the settings. /// </summary> /// <returns>Returns the settings.</returns> public Settings LoadSettings() { Settings settings = null; try { if (File.Exists(_settingsFilename)) { settings = _settingsDataAccess.LoadSettings(_settingsFilename); } } catch (SerializationException) { Console.WriteLine(); } finally { if (settings == null) { settings = new Settings(); SaveSettings(settings); } } return settings; }
/// <summary> /// Initializes this class. /// </summary> /// <param name="settings">The application settings.</param> public void Initialize(Settings settings) { _settings = settings; _settings.PropertyChanged += SettingsPropertyChanged; InitializeDownloadManagerAsync(); if (_settings.UpdateVideosPeriodically) { StartUpdateTimer(); } }
/// <summary> /// Saves the settings. /// </summary> /// <param name="settings">The settings to save.</param> public void SaveSettings(Settings settings) { try { _settingsDataAccess.SaveSettings(settings, _settingsFilename); } catch (SerializationException) { Console.WriteLine(); } }
public SettingsVM(Settings settings) { Settings = settings; DisplayName = "Settings"; }
/// <summary> /// Initializes this class. /// </summary> /// <param name="settings">The application settings.</param> public void Initialize(Settings settings) { _settings = settings; _settings.PropertyChanged += SettingsPropertyChanged; UpdateAvailableDownloads(); if (_settings.StartDownloadingWhenApplicationStarts) { StartDownloads(); } }
/// <summary> /// Initializes the application settings. /// </summary> private void InitializeSettings() { _settings = SettingsManager.LoadSettings(); _composer.ComposeExportedValue(_settings); }