//public static void SetCurrentProgress(GameProgress gameProgress) //{ // var iss = IsolatedStorageSync.GetInstance(); // iss.SaveGame(File, gameProgress); //} //public static GameProgress GetCurrentProgress() //{ // GameProgress gp; // var iss = IsolatedStorageSync.GetInstance(); // if(iss!=null) return iss.LoadGame(File); // var defaultItems = new[] // { // new GameItem(0,1), // new GameItem(1,1), // new GameItem(2,1), // new GameItem(3,1), // new GameItem(4,1) // }; // var defaultStartGameProgress = new GameProgress // { // CurrentLevel = 1, // CurrentWorld = 1, // TotalMoves = 0, // LevelsPuntuations = new Dictionary<int, int> // { // { 1, 0 } // }, // GameItems = defaultItems // }; // SetCurrentProgress(defaultStartGameProgress); // return defaultStartGameProgress; //} public static GameProgress GetCurrentProgress() { GameProgress gp; IsolatedStorageSettings.ApplicationSettings.TryGetValue(CurrentProgress, out gp); if (gp != null) { return(gp); } var defaultItems = new[] { new GameItem(0, Int32.MaxValue), new GameItem(1, 1), new GameItem(2, 1), new GameItem(3, 1), new GameItem(4, 1) }; var defaultStartGameProgress = new GameProgress { CurrentLevel = 1, CurrentWorld = 1, TotalMoves = 0, LevelsPuntuations = new Dictionary <int, int> { { 1, 0 } }, GameItems = defaultItems }; SetSetting(CurrentProgress, defaultStartGameProgress); return(defaultStartGameProgress); }
public GameProgress LoadGame(string filePath) { var store = IsolatedStorageFile.GetUserStoreForApplication(); GameProgress gp = null; if (store.FileExists(filePath)) { using (var stream = new IsolatedStorageFileStream(filePath, FileMode.OpenOrCreate, FileAccess.Write, store)) { var serializer = new XmlSerializer(typeof(GameProgress)); gp = (GameProgress)serializer.Deserialize(stream); } } return(gp); }
public void SaveGame(string filePath, GameProgress gameProgress) { var store = IsolatedStorageFile.GetUserStoreForApplication(); if (store.FileExists(filePath)) { store.DeleteFile(filePath); } store.CreateFile(filePath); var serializer = new System.Xml.Serialization.XmlSerializer(typeof(GameProgress)); using (var stream = new IsolatedStorageFileStream(filePath, FileMode.OpenOrCreate, FileAccess.Write, store)) { serializer.Serialize(stream, gameProgress); } }
public static GameProgress GetCurrentProgress() { var defaultItems = new GameItem[] { new GameItem(0, 1), new GameItem(1, 0), new GameItem(2, 0), new GameItem(3, 1), new GameItem(4, 1) }; var defaultStartGameProgress = new GameProgress { CurrentLevel = 1, CurrentWorld = 1, TotalMoves = 0, LevelsPuntuations = new Dictionary <int, int> { { 1, 0 } }, GameItems = defaultItems }; if (!IsolatedStorageSettings.ApplicationSettings.Contains(CurrentProgress)) { SetSetting(CurrentProgress, defaultStartGameProgress); } else { var gp = (GameProgress)IsolatedStorageSettings.ApplicationSettings[CurrentProgress]; if (gp != null) { defaultStartGameProgress = gp; } } if (defaultStartGameProgress.GameItems == null) { defaultStartGameProgress.GameItems = defaultItems; } return(defaultStartGameProgress); }
public static void SetCurrentProgress(GameProgress gameProgress) { SetSetting(CurrentProgress, gameProgress); }
public static void Save(GameProgress value) { Save(CurrentProgress, value); }
public static void SetSetting(string setting, GameProgress value) { IsolatedStorageSettings.ApplicationSettings[setting] = value; }
public static void AddSetting(string setting, GameProgress value) { IsolatedStorageSettings.ApplicationSettings.Add(setting, value); IsolatedStorageSettings.ApplicationSettings.Save(); }