public void DeadCellWith3NeighboursLives()
        {
            Field field = new Field(3, 3);
            field.SetCell(0, 0);    //Neighbour
            field.SetCell(1, 0);    //Neighbour
            field.SetCell(2, 0);    //Neighbour

            field.Update();

            Assert.IsTrue(field.GetCell(1, 1));
        }
        public void CellWithEnoughNeighboursLives()
        {
            Field field = new Field(3, 3);
            field.SetCell(1, 1);    //Test cell
            field.SetCell(0, 0);    //Neighbour
            field.SetCell(1, 0);    //Neighbour

            field.Update();

            Assert.IsTrue(field.GetCell(1, 1));
        }
        public void OvercrowdedCellDies()
        {
            Field field = new Field(3, 3);
            field.SetCell(1, 1);    //Test cell
            field.SetCell(0, 0);    //Neighbour
            field.SetCell(1, 0);    //Neighbour
            field.SetCell(2, 0);    //Neighbour
            field.SetCell(0, 1);    //Neighbour

            field.Update();

            Assert.IsFalse(field.GetCell(1, 1));
        }
        public void LonelyCellDies()
        {
            Field field = new Field(3, 3);
            field.SetCell(1, 1);

            field.Update();

            Assert.IsFalse(field.GetCell(1, 1));
        }