public void Test_LifeTimeModule_DoesntKillObjectWhenLifeTimeLeft() { MockBaseObject mockBaseObject = new MockBaseObject(); mockBaseObject.AddModule(new LifeTimeModule(3)); mockBaseObject.Update(1.5f); mockBaseObject.CheckAlive(); }
public void Test_LifeTimeModule_KillsObjectWhenLifeTimeUp() { MockBaseObject mockBaseObject = new MockBaseObject(); mockBaseObject.AddModule(new LifeTimeModule(3)); mockBaseObject.Update(3.5f); mockBaseObject.CheckDead(); }
public void Test_LifeTimeModule_KillsObjectOnlyWhenLifeTimeGreaterThanTotalElapsedTime() { MockBaseObject mockBaseObject = new MockBaseObject(); mockBaseObject.AddModule(new LifeTimeModule(3)); mockBaseObject.Update(3); mockBaseObject.CheckAlive(); mockBaseObject.Update(0.001f); mockBaseObject.CheckDead(); }
public void TestFlashingObjectModuleReset() { MockBaseObject baseObject = new MockBaseObject(); FlashingObjectModule module = baseObject.AddModule(new FlashingObjectModule(0, 1, 3), true, true); module.Update(0.16f); Assert.IsTrue(baseObject.Opacity < module.MaxOpacity); // We have faded out so should definitely be less than 1 Assert.IsTrue(baseObject.Opacity >= module.MinOpacity); // We should also always be greater than 0 Assert.IsTrue(module.FlashingOut); module.Reset(); Assert.IsTrue(baseObject.Opacity == module.MaxOpacity); Assert.IsTrue(module.FlashingOut); }
public void TestFlashingObjectModuleFlashFunction() { MockBaseObject baseObject = new MockBaseObject(); FlashingObjectModule module = baseObject.AddModule(new FlashingObjectModule(0, 0.9f, 3), true, true); Assert.IsNotNull(module); Assert.AreEqual(baseObject, module.AttachedComponent); Assert.AreEqual(baseObject, module.AttachedBaseObject); Assert.AreEqual(0, module.MinOpacity); Assert.AreEqual(0.9f, module.MaxOpacity); Assert.AreEqual(3, module.LerpSpeed); Assert.IsTrue(module.FlashingOut); module.Update(0.16f); Assert.IsTrue(baseObject.Opacity < 0.9f); // We have faded out so should definitely be less than 1 Assert.IsTrue(baseObject.Opacity >= 0); // We should also always be greater than 0 }