public void CreateBotModel(PlayerCore playerCore, Transform prefab, Transform containerStones) { var model = CreateModel(playerCore, prefab); var modelAi = (PlayerModelBot)model; modelAi.Initialization(rand, mapCore.MaxDistance, containerStones); }
public void Initilization( Func <Vector3, string, Vector3?> find, Action <Vector2> activate, PlayerCore core) { FindClosestPlayerPosition = find; Activate = activate; this.core = core; }
public void CreateHeroModel(PlayerCore playerCore, Transform prefab, Action <PlayerModelHero, Func <Vector2> > subscribeGuiOnEvents) { var model = CreateModel(playerCore, prefab); var playerModel = (PlayerModelHero)model; playerModel.InitializationByMap(mapCore.Width, mapCore.Height); subscribeGuiOnEvents(playerModel, mapCore.GetRandomPosition); if (serverNotify != null) { model.GetComponent <SpriteRenderer>().material.color = Color.red; } }
public void Initialization(PlayerCore core, IServerNotify serverNotify, Func <Vector3, string, Vector3?> findClosestPlayer, PlayerPool pool, Func <Vector2> getRandomPosition, Transform imageDeath, LevelMode levelMode, Func <string, PlayerCore> getPlayerById) { this.serverNotify = serverNotify; this.pool = pool; GetRandomPosition = getRandomPosition; GetPlayerById = getPlayerById; if (serverNotify != null) { multiplayer = true; } Core = core; playerAnimation = new PlayerAnimation(GetComponent <Animator>(), imageDeath); this.levelMode = levelMode; weaponActionController.Initilization(findClosestPlayer, ActivateWeapon, core); }
private PlayerModelBase CreateModel(PlayerCore playerCore, Component prefab) { var model = prefab.GetComponent <PlayerModelBase>(); //todo FindClosestPlayer only for offline mode model.Initialization( playerCore, serverNotify, FindClosestPlayerPosition, pool, mapCore.GetRandomPosition, imagesDeath.New().transform, levelMode, GetById); pool.Add(playerCore.Id, model); model.RespawnInstantly(mapCore.RandomPosition); model.name = playerCore.Name; model.transform.GetChild(0).GetComponent <TextMesh>().text = playerCore.Name; return(model); }
public void CreateServerModel(PlayerCore playerCore, Transform prefab) { CreateModel(playerCore, prefab); }