public GunExperienceHud(ContentManager Content) { experienceBarSprite = new Sprite(Content, SpriteName, Units.GameToPixel(ExperienceBarSourceX), Units.GameToPixel(ExperienceBarSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); levelSprite = new Sprite(Content, SpriteName, Units.TileToPixel(LevelSourceX), Units.GameToPixel(LevelSourceY), Units.TileToPixel(LevelSourceWidth), Units.GameToPixel(LevelSourceHeight)); flashSprite = new Sprite(Content, SpriteName, Units.GameToPixel(FlashSourceX), Units.TileToPixel(FlashSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); fillSprite = new VaryingWidthSprite(Content, SpriteName, Units.TileToPixel(FillSourceX), Units.TileToPixel(FillSourceY), Units.GameToPixel(ExperienceBarSourceWidth), 0, Units.GameToPixel(ExperienceBarSourceHeight)); maxSprite = new Sprite(Content, SpriteName, Units.GameToPixel(MaxSourceX), Units.GameToPixel(MaxSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); flashTimer = new Timer(FlashTime); number = NumberSprite.HudNumber(Content, 0, 2); }