Exemple #1
0
        public static string Healing()
        {
            Random heal   = new Random();
            int    choose = heal.Next(1, 4);

            if (choose == 1)
            {
                Console.Write("\n" +
                              "  Through the black murk of the magical energy permeating\n" +
                              "every inch of the castle, you pull the delicate tendrils\n" +
                              "of power required to heal your wounds.\n");

                Console.Write("\nYou heal "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(Fight.HeroLvl)); Console.ResetColor(); Console.Write(" hit points.");

                Fight.HeroHP += HealLookup.GetHealValueFull(Fight.HeroLvl);

                if (Fight.HeroHP > Fight.HeroHPMax)
                {
                    Fight.HeroHP = Fight.HeroHPMax;
                }
                Console.Write("\n\nCurrent hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(Fight.HeroHP); Console.ResetColor();

                string choice = ChooseNow();
                return(choice);
            }
            else if (choose == 2)
            {
                Console.Write("\n" +
                              "  You dip once again into the blackest of magical energy.\n" +
                              "Your soul registers a weak plea for the pure light you can\n" +
                              "barely remember training with.  You heedlessly plunge\n" +
                              "forward molding the blackness to heal your wounds.\n");

                Console.Write("\nYou heal "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(Fight.HeroLvl)); Console.ResetColor(); Console.Write(" hit points.");

                Fight.HeroHP += HealLookup.GetHealValueFull(Fight.HeroLvl);

                if (Fight.HeroHP > Fight.HeroHPMax)
                {
                    Fight.HeroHP = Fight.HeroHPMax;
                }
                Console.Write("\n\nCurrent hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(Fight.HeroHP); Console.ResetColor();

                string choice = ChooseNow();
                return(choice);
            }
            else
            {
                Console.Write("\n" +
                              "  The druidic sages who guided you in learning the healing\n" +
                              "arts were patient, but strict.  Under their tutelage, you\n" +
                              "gratefully learned the delicate magic of self-restoration.\n" +
                              "You apply it to yourself now.\n");

                Console.Write("\nYou heal "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(Fight.HeroLvl)); Console.ResetColor(); Console.Write(" hit points.");

                Fight.HeroHP += HealLookup.GetHealValueFull(Fight.HeroLvl);

                if (Fight.HeroHP > Fight.HeroHPMax)
                {
                    Fight.HeroHP = Fight.HeroHPMax;
                }
                Console.Write("\n\nCurrent hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(Fight.HeroHP); Console.ResetColor();

                string choice = ChooseNow();
                return(choice);
            }
        }
Exemple #2
0
        public static int Magic()
        {
            switch (Fight.HeroLvl)
            {
            case 1:
                if (Lvl1Instantiated == false)
                {
                    var magic1 = new RandomBag <int>((0, 10), (1, 10), (2, 18), (3, 32), (4, 24), (7, 6));

                    MagicPool        = magic1;
                    Lvl1Instantiated = true;
                }

                int RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(1)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(1);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(1)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(1);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 7)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour magic flame did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 2:
                if (Lvl2Instantiated == false)
                {
                    var magic2 = new RandomBag <int>((0, 10), (1, 10), (4, 20), (5, 31), (6, 23), (11, 6));

                    MagicPool        = magic2;
                    Lvl2Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(2)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(2);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(2)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(2);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 11)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour frozen darts did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 3:
                if (Lvl3Instantiated == false)
                {
                    var magic3 = new RandomBag <int>((0, 10), (1, 10), (6, 22), (7, 30), (8, 21), (15, 7));

                    MagicPool        = magic3;
                    Lvl3Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(3)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(3);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(3)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(3);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 15)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour plasma whip did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 4:
                if (Lvl4Instantiated == false)
                {
                    var magic4 = new RandomBag <int>((0, 10), (1, 10), (8, 21), (9, 30), (10, 22), (19, 7));

                    MagicPool        = magic4;
                    Lvl4Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(4)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(4);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(4)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(4);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 19)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour fireball did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 5:
                if (Lvl5Instantiated == false)
                {
                    var magic5 = new RandomBag <int>((0, 10), (1, 10), (10, 20), (11, 31), (12, 21), (22, 8));

                    MagicPool        = magic5;
                    Lvl5Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(5)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(5);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(5)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(5);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 22)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour winter's blade did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 6:
                if (Lvl6Instantiated == false)
                {
                    var magic6 = new RandomBag <int>((0, 10), (1, 10), (12, 21), (13, 32), (14, 18), (24, 9));

                    MagicPool        = magic6;
                    Lvl6Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(6)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(6);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(6)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(6);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 24)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour light jolt did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 7:
                if (Lvl7Instantiated == false)
                {
                    var magic7 = new RandomBag <int>((0, 10), (1, 10), (15, 16), (16, 20), (17, 22), (18, 12), (28, 10));

                    MagicPool        = magic7;
                    Lvl7Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(7)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(7);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(7)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(7);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 28)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour icicle storm did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 8:
                if (Lvl8Instantiated == false)
                {
                    var Magic8 = new RandomBag <int>((0, 10), (1, 10), (17, 16), (18, 18), (19, 22), (20, 13), (30, 11));

                    MagicPool        = Magic8;
                    Lvl8Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(8)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(8);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(8)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(8);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 30)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour cone of flames did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 9:
                if (Lvl9Instantiated == false)
                {
                    var magic9 = new RandomBag <int>((0, 10), (1, 9), (19, 6), (20, 8), (21, 14), (22, 22), (23, 10), (24, 9), (34, 12));

                    MagicPool        = magic9;
                    Lvl9Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(9)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(9);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(9)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(9);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 34)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour ball lightning did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            case 10:
                if (Lvl10Instantiated == false)
                {
                    var magic10 = new RandomBag <int>((0, 10), (1, 8), (21, 6), (22, 6), (23, 8), (24, 12), (25, 18), (26, 10), (27, 8), (38, 14));

                    MagicPool         = magic10;
                    Lvl10Instantiated = true;
                }

                RandomPulledInternal = MagicPool.GetRandom();

                if (RandomPulledInternal == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(10)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueFull(10);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(10)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor();

                    Fight.HeroHP += HealLookup.GetHealValueHalf(10);

                    if (Fight.HeroHP > Fight.HeroHPMax)
                    {
                        Fight.HeroHP = Fight.HeroHPMax;
                    }

                    Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor();

                    return(0);
                }
                else if (RandomPulledInternal == 38)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana!  "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor();
                    return(RandomPulledInternal);
                }
                Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour coruscating blaze did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor();
                return(RandomPulledInternal);

            default:
                return(0);
            }
        }