Exemple #1
0
        public static void Main(string[] args)
        {
            Game.Game game = new Game.Game();
            game.Playing = true;

            game.Setup();
            game.BuildRooms();
            Console.ForegroundColor = ConsoleColor.Cyan;
            game.Look(game.CurrentRoom);
            Console.ForegroundColor = ConsoleColor.White;

            while (game.Playing)
            {
                string   userChoice = game.GetUserInput().ToLower();
                string[] userAction = userChoice.Split(' ');
                Room     nextRoom;
                game.CurrentRoom.Exits.TryGetValue(userAction[0], out nextRoom);

                if (userAction[0] == "l" || userAction[0] == "look")
                {
                    System.Console.WriteLine("\n");
                    game.Look(game.CurrentRoom);
                }
                else if (userAction[0] == "h" || userAction[0] == "help")
                {
                    game.Help();
                }
                else if (userAction[0] == "t" || userAction[0] == "take" && userAction[1] != null)
                {
                    game.TakeItem(userAction[1]);
                }
                else if (userAction[0] == "i" || userAction[0] == "inventory")
                {
                    game.CurrentPlayer.ShowInventory(game.CurrentPlayer);
                }
                else if (userAction[0] == "q" || userAction[0] == "quit")
                {
                    game.Playing = game.Quit(game.Playing);
                }
                else if (userAction[0] == "u" || userAction[0] == "use")
                {
                    game.UseItem(userAction[1]);
                    game.Look(game.CurrentRoom);
                }
                else if (nextRoom != null)
                {
                    game.CurrentRoom = nextRoom;
                    System.Console.WriteLine("\n");
                    game.CurrentPlayer.Score += 10;
                    game.Look(game.CurrentRoom);
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    System.Console.WriteLine("\nAfter attempting...you realize this is not the action you wanted to take. You should try again.\n");
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
        }
Exemple #2
0
        public static void Main(string[] args)
        {
            Game.Game game = new Game.Game();
            game.Playing = true;

            game.Setup();
            game.BuildRooms();
            System.Console.WriteLine($"{game.CurrentRoom.Name}:\n{game.CurrentRoom.Description}");

            while (game.Playing)
            {
                string   userChoice = game.GetUserInput().ToLower();
                string[] userAction = userChoice.Split(' ');
                Room     nextRoom;
                game.CurrentRoom.Exits.TryGetValue(userAction[0], out nextRoom);

                if (userAction[0] == "l" || userAction[0] == "look")
                {
                    System.Console.WriteLine("\n");
                    game.Look(game.CurrentRoom);
                }
                else if (userAction[0] == "h" || userAction[0] == "help")
                {
                    game.Help();
                }
                else if (userAction[0] == "t" || userAction[0] == "take")
                {
                    game.Take(userAction[1]);
                }
                else if (userAction[0] == "u" || userAction[0] == "use")
                {
                    game.UseItem(userAction[1]);
                }
                else if (userAction[0] == "i" || userAction[0] == "inventory")
                {
                    System.Console.WriteLine("Inventory");
                    game.CurrentPlayer.ShowInventory(game.CurrentPlayer);
                }
                else if (userAction[0] == "q" || userAction[0] == "quit")
                {
                    game.Playing = game.Quit(game.Playing);
                }
                else if (nextRoom != null)
                {
                    game.CurrentRoom = nextRoom;
                    System.Console.WriteLine("\n");
                    game.CurrentPlayer.Score += 2;
                    game.Look(game.CurrentRoom);
                }
                else
                {
                    System.Console.WriteLine("Invalid input type. Try Again!\n");
                }
            }
        }
        public static void Main(string[] args)
        {
            Console.BackgroundColor = ConsoleColor.White;
            Game.Game game = new Game.Game();
            game.Playing = true;

            game.Setup();
            game.BuildRooms();
            game.Look(game.CurrentRoom);

            while (game.Playing)
            {
                game.CheckScore();
                Console.BackgroundColor = ConsoleColor.White;
                Console.ForegroundColor = ConsoleColor.Black;
                string   userChoice = game.GetUserInput().ToLower();
                string[] userAction = userChoice.Split(' ');
                if (userChoice == "clear")
                {
                    Console.Clear();
                }
                Room nextRoom;
                game.CurrentRoom.Exits.TryGetValue(userAction[0], out nextRoom);
                if (game.CurrentRoom.Zombies > 0)
                {
                    Console.WriteLine("Zombie attacks, deals 1 damage");
                    game.CurrentPlayer.Health--;
                }
                if (userAction[0] == "look" || userAction[0] == "l")
                {
                    game.Look(game.CurrentRoom);
                }
                else if (userAction[0] == "quit" || userAction[0] == "q")
                {
                    game.Playing = game.Quit(game.Playing);
                }
                else if (userAction[0] == "help" || userAction[0] == "h")
                {
                    game.Help();
                }
                else if (userAction[0] == "restart" || userAction[0] == "r")
                {
                    game.PromptReset();
                }
                else if (userAction[0] == "take" && userAction[1] != null)
                {
                    game.TakeItem(userAction[1]);
                }
                else if (userAction[0] == "inventory" || userAction[0] == "inv" || userAction[0] == "i")
                {
                    game.CurrentPlayer.ShowInventory(game.CurrentPlayer);
                }
                else if (userAction[0] == "use" || userAction[0] == "u")
                {
                    game.UseItem(userAction[1]);
                    game.Look(game.CurrentRoom);
                }
                else if (nextRoom != null)
                {
                    game.CurrentRoom = nextRoom;
                    Console.WriteLine("\n\n\n");
                    game.Look(game.CurrentRoom);
                }
                else
                {
                    Console.WriteLine("Not sure what you are trying to do...");
                }
            }
        }
        public static void Main(string[] args)
        {
            Game.Game game = new Game.Game();

            game.Playing = true;

            game.Setup();
            game.BuildRooms();
            game.Look(game.CurrentRoom);


            while (game.Playing)
            {
                string   userChoice = game.GetUserInput().ToLower();
                string[] userAction = userChoice.Split(' ');
                Room     nextRoom;
                game.CurrentRoom.Exits.TryGetValue(userAction[0], out nextRoom);
                if (game.CurrentRoom.Name == "LOSER!!!, ")
                {
                    game.End();
                }
                if (game.CurrentRoom.Name == "YOU WIN!!, ")
                {
                    game.End();
                }

                if (userAction[0] == "l" || userAction[0] == "look")
                {
                    Console.WriteLine("\n");
                    game.Look(game.CurrentRoom);
                }
                else if (userAction[0] == "h" || userAction[0] == "help")
                {
                    game.Help();
                }
                else if (userAction[0] == "t" || userAction[0] == "take" && userAction[1] != null)
                {
                    game.TakeItem(userAction[1]);
                }
                else if (userAction[0] == "i" || userAction[0] == "inventory")
                {
                    game.CurrentPlayer.ShowInventory(game.CurrentPlayer);
                }

                else if (userAction[0] == "q" || userAction[0] == "quit")
                {
                    game.Playing = game.Quit(game.Playing);
                }
                else if (userAction[0] == "u" || userAction[0] == "use")
                {
                    game.UseItem(userAction[1]);
                    game.Look(game.CurrentRoom);
                }
                else if (userAction[0] == "r" || userAction[0] == "reset")
                {
                    game.Reset();
                }
                else if (nextRoom != null)
                {
                    game.CurrentRoom = nextRoom;
                    System.Console.WriteLine("\n");

                    game.Look(game.CurrentRoom);
                }
                else
                {
                    System.Console.WriteLine("Poor Choice");
                }
            }
        }