Exemple #1
0
 public static void UseBed(string useCommand)
 {
     if (useCommand == "USE BED")
     {
         if (Player.PlayerLocation == 'S')
         {
             if (!Player.CheckInventory("KEY"))
             {
                 MenuText.TypeLine("You climb into the rough bed and notice something inside the pillow... A ");
                 MenuText.ChangeTextColor("KEY", ConsoleColor.Red);
                 MenuText.TypeLine("?\n");
                 System.Threading.Thread.Sleep(500);
                 MenuText.TypeLine("You put it in your bag.\n");
                 Player.inventory.Add("KEY");
             }
             else if (Player.CheckInventory("KEY"))
             {
                 MenuText.TypeLine("You climb into the rough bed, and remember finding the ");
                 MenuText.ChangeTextColor("KEY", ConsoleColor.Red);
                 MenuText.TypeLine(" inside the pillow.\n");
                 System.Threading.Thread.Sleep(500);
                 MenuText.TypeLine("There's nothing else to find here.\n");
             }
         }
         else
         {
             MenuText.TypeLine("You are not close enough to the ");
             MenuText.ChangeTextColor("BED", ConsoleColor.Red);
             MenuText.TypeLine(" to use it.\n");
         }
     }
 }
Exemple #2
0
 public static void UseKey(string useCommand)
 {
     if (useCommand == "USE KEY")
     {
         if (!Player.CheckInventory("KEY"))
         {
             MenuText.TypeLine("You dont have a ");
             MenuText.ChangeTextColor("KEY", ConsoleColor.Red);
             MenuText.TypeLine(".\n");
         }
         else if (Player.CheckInventory("KEY") && !(Player.PlayerLocation == 'E'))
         {
             MenuText.TypeLine("There is no reason to use a ");
             MenuText.ChangeTextColor("KEY", ConsoleColor.Red);
             MenuText.TypeLine(" here.\n");
         }
         else if (Player.PlayerLocation == 'E' && (useCommand == "USE KEY" && Player.CheckInventory("KEY") && !Player.CheckInventory("MAGIC BOOK")))
         {
             MenuText.TypeLine("You unlock the ");
             MenuText.ChangeTextColor("SECRET COMPARTMENT", ConsoleColor.Red);
             MenuText.TypeLine(" with a *click*.\n");
             System.Threading.Thread.Sleep(500);
             MenuText.TypeLine("Inside, you find a ");
             MenuText.ChangeTextColor("MAGIC BOOK", ConsoleColor.Red);
             MenuText.TypeLine(". \n");
             System.Threading.Thread.Sleep(500);
             MenuText.TypeLine("You take it.\n");
             Player.inventory.Add("MAGIC BOOK");
         }
         else if (Player.PlayerLocation == 'E' && (useCommand == "USE KEY" && Player.CheckInventory("KEY") && Player.CheckInventory("MAGIC BOOK")))
         {
             MenuText.TypeLine("You have already unlocked the ");
             MenuText.ChangeTextColor("SECRET COMPARTMENT", ConsoleColor.Red);
             MenuText.TypeLine(" and found the ");
             MenuText.ChangeTextColor("MAGIC BOOK", ConsoleColor.Red);
             MenuText.TypeLine(".\n");
         }
     }
 }