public void SetSubSystem()
		{
			subSystem = new DefaultDebuggingSubSystem();
			Kernel.AddSubSystem(SubSystemConstants.DebuggingKey, subSystem);
		}
		public void SetSubSystem()
		{
#if SILVERLIGHT
			Init();
#endif
			subSystem = new DefaultDebuggingSubSystem();
			Kernel.AddSubSystem(SubSystemConstants.DebuggingKey, subSystem);
		}