Exemple #1
0
        public static void DrawFrame(Frame frame) // used to draw the actual frames of the parts of the game
        {
            // TODO: implement how to draw simple rectangular shapes on the console
            Point currentPoint = frame.TopLeft;                               // set the position to draw at

            Draw.WriteString("╔", new Point(currentPoint.X, currentPoint.Y)); // draw the up left corner
            currentPoint = frame.TopRight;                                    // set next position
            Draw.WriteString("╗", new Point(currentPoint.X, currentPoint.Y)); // draw up right corner
            currentPoint = frame.BottomLeft;                                  // set next position
            Draw.WriteString("╚", new Point(currentPoint.X, currentPoint.Y)); // draw low left corner
            currentPoint = frame.BottomRight;                                 // set next position
            Draw.WriteString("╝", new Point(currentPoint.X, currentPoint.Y)); // draw low right corner
            // now lets draw the vertical lines
            for (int lenght = 0; lenght < frame.Height - 1; lenght++)
            {
                currentPoint = frame.TopLeft;                                                  // set current position
                Draw.WriteString("║", new Point(currentPoint.X, currentPoint.Y + lenght + 1)); // draw vertical line from the current position + the lenght vertical, this for left side
                currentPoint = frame.TopRight;                                                 // set the other position
                Draw.WriteString("║", new Point(currentPoint.X, currentPoint.Y + lenght + 1)); // draw vertical line from the current position + the lenght vertical, this for right side
            }
            // now draw the horiozontal lines
            for (int lenght = 0; lenght < frame.Width - 1; lenght++)
            {
                currentPoint = frame.TopLeft;    // set starting point
                Draw.WriteString("═", new Point(currentPoint.X + lenght + 1, currentPoint.Y));
                currentPoint = frame.BottomLeft; // set down side position
                Draw.WriteString("═", new Point(currentPoint.X + lenght + 1, currentPoint.Y));
            }
        }
Exemple #2
0
        public static void DrawLogoInFrame(string[] logo, Frame frame, Style style)
        {
            Console.ForegroundColor = style.foregroundColor; // set color for thext
            Console.BackgroundColor = style.backgroundColor; // set background color
            int   lenght       = logo.Length;                // count the items
            Point currentPoint = frame.TopLeft;              // starting point

            for (int index = 0; index < lenght; index++)
            {
                Draw.WriteString(logo[index], new Point(currentPoint.X + frame.Width / 2 - logo[index].Length / 2, currentPoint.Y + frame.Height / 2 - lenght / 2 + index + 1));
            }
            Console.ResetColor();
        }
Exemple #3
0
        public static void DrawTextInFrame(string[] items, Frame frame, Style style) // used to draw text inside a frame of the game
        {
            // TODO: implement how to draw text inside a frame  // completed
            Console.ForegroundColor = style.foregroundColor; // set color for thext
            Console.BackgroundColor = style.backgroundColor; // set background color
            int   lenght       = items.Length;               // count the items
            Point currentPoint = frame.TopLeft;              // starting point

            for (int index = 0; index < lenght; index++)
            {
                Draw.WriteString(items[index], new Point(currentPoint.X + frame.Width / 2 - lenght / 2, currentPoint.Y + frame.Height / 2 - lenght / 2 + index + 1));
            }
            Console.ResetColor();
        }
Exemple #4
0
        public static void ClearFrame(Frame frame, Style style) // to null frames for updating info
        {
            //TODO: implement clearing of the given frame with the given style
            Console.ForegroundColor = style.foregroundColor; // set color for thext
            Console.BackgroundColor = style.backgroundColor; // set background color
            int   rows         = frame.Height;
            int   cols         = frame.Width;
            Point currentPoint = frame.TopLeft; // starting point

            for (int i = 1; i < rows; i++)
            {
                for (int k = 1; k < cols; k++)
                {
                    Draw.WriteString(" ", new Point(currentPoint.X + k, currentPoint.Y + i));
                }
            }
            Console.ResetColor();
        }
Exemple #5
0
        public string CheckInput()
        {
            int   length       = this.MenuItems.Length;
            Point currentPoint = this.MenuFrame.TopLeft;
            Point newPoint     = new Point(currentPoint.X + this.MenuFrame.Width / 2 - length / 2, currentPoint.Y + this.MenuFrame.Height / 2 - length / 2 + 1);

            key = true;
            Draw.WriteString("►", new Point(newPoint.X - 2, newPoint.Y));
            while (true)
            {
                ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(true);
                key = consoleKeyInfo.Key != ConsoleKey.Enter;
                if (!key)
                {
                    return(this.MenuItems[Position]);
                }
                key = consoleKeyInfo.Key != ConsoleKey.UpArrow;
                if (!key)
                {
                    key = Position <= 0;
                    if (!key)
                    {
                        Draw.WriteString(" ", new Point(newPoint.X - 2, newPoint.Y + Position));
                        Position--;
                        Draw.WriteString("►", new Point(newPoint.X - 2, newPoint.Y + Position));
                    }
                }
                key = consoleKeyInfo.Key != ConsoleKey.DownArrow;
                if (!key)
                {
                    key = Position >= MenuItems.Length - 1;
                    if (!key)
                    {
                        Draw.WriteString(" ", new Point(newPoint.X - 2, newPoint.Y + Position));
                        Position++;
                        Draw.WriteString("►", new Point(newPoint.X - 2, newPoint.Y + Position));
                    }
                }
            }
        }