Exemple #1
0
        private bool isCrush(ref OncomingCar oncomCar, ref ControlledCar controlCar)
        {
            int onCarLeft = oncomCar.getLeft();
            int onCarTop  = oncomCar.getTop();

            int contCarLeft = controlCar.getLeft();
            int contCarTop  = controlCar.getTop();

            int leftDifference = onCarLeft - contCarLeft;

            if (leftDifference < 0)
            {
                leftDifference = -(leftDifference);
            }

            int topDifference = onCarTop - contCarTop;

            if (topDifference < 0)
            {
                topDifference = -(topDifference);
            }

            int carWidth  = controlCar.getWidth();
            int carLength = controlCar.getLength();

            if (leftDifference < carWidth && topDifference <= carLength)
            {
                Debug.WriteLine("Cars were crushed");
                road.setFinish();
                return(true);
            }

            return(false);
        }
Exemple #2
0
        private void controlledCarRoutine()
        {
            ConsoleKeyInfo key = new ConsoleKeyInfo();
            int            carLeft, carTop, bottomLimit, leftLimit, rightLimit;

            while (!Console.KeyAvailable && key.Key != ConsoleKey.Escape)
            {
                key = Console.ReadKey(true);

                switch (key.Key)
                {
                case ConsoleKey.UpArrow:
                    //Console.WriteLine("UpArrow was pressed");
                    carTop = controledCar.getTop();
                    if (--carTop <= 0)
                    {
                        carTop = 0;
                    }
                    controledCar.setTop(carTop);
                    controledCar.wipeBehind();
                    break;

                case ConsoleKey.DownArrow:
                    //Console.WriteLine("DownArrow was pressed");
                    bottomLimit = wndHeight - controledCar.getLength() - 1;
                    carTop      = controledCar.getTop();
                    if (++carTop >= bottomLimit)
                    {
                        carTop = bottomLimit;
                    }
                    controledCar.setTop(carTop);
                    controledCar.wipeBefore();
                    break;

                case ConsoleKey.LeftArrow:
                    //Console.WriteLine("LeftArrow was pressed");
                    leftLimit = road.leftSide + 1;
                    carLeft   = controledCar.getLeft();
                    if (--carLeft <= leftLimit)
                    {
                        carLeft = leftLimit;
                    }
                    controledCar.setLeft(carLeft);
                    controledCar.wipeRight();
                    break;

                case ConsoleKey.RightArrow:
                    //Console.WriteLine("RightArrow was pressed");
                    rightLimit = road.rightSide - controledCar.getWidth();
                    carLeft    = controledCar.getLeft();
                    if (++carLeft >= rightLimit)
                    {
                        carLeft = rightLimit;
                    }
                    controledCar.setLeft(carLeft);
                    controledCar.wipeLeft();
                    break;

                case ConsoleKey.Escape:
                    break;
                }

                controledCar.draw();
            }
        }