Exemple #1
0
        // Moves the item between the 3 horizontal slots and finds which pixel colors
        // were maintained between those changes.
        //
        // Obs.: move the item to the slot 1 or 5 before calling this function.
        //
        // start_x -> abscissa of the upper left corner of the item
        // start_y -> ordinate of the upper left corner of the item
        //
        // Returns an array that contains all the common colors between slot changes.

        protected static ArrayList DetectItemCommonPixelColorsFor3HorizontalSlots(int start_x, int start_y)
        {
            int item_x = start_x;
            int item_y = start_y;

            PixelColor[] item_pixels1 = Screen.GetAllPixelColors(item_x, item_y, item_x + ITEMS_WIDTH, item_y + ITEMS_HEIGHT);
            PixelColor[] item_pixels2;
            ArrayList    commonPixels1 = new ArrayList();
            ArrayList    commonPixels2 = new ArrayList();

            commonPixels1.AddRange(item_pixels1);
            int i = 0;

            while (i < 2)
            {
                MouseEvents.DragAndDropRelative(item_x, item_y, ITEMS_X_OFFSET, 0);
                item_x += ITEMS_X_OFFSET;

                Utilities.System.Sleep(300);
                MouseEvents.MouseMove(0, 0);
                Utilities.System.Sleep(300);

                item_pixels2 = Screen.GetAllPixelColors(item_x, item_y, item_x + ITEMS_WIDTH, item_y + ITEMS_HEIGHT);
                commonPixels2.Clear();
                commonPixels2.AddRange(item_pixels2);

                commonPixels1 = Utilities.Arrays.GetCommonValues(commonPixels1, commonPixels2);

                Utilities.System.Sleep(300);

                i++;
            }

            return(commonPixels1);
        }
Exemple #2
0
        /// <summary>
        /// Moves the mouse to the most above and left enemy and attack it.
        /// </summary>
        ///
        /// <returns>
        /// <code>true</code> if the enemy is found. Otherwise, <code>false</code>.
        /// </returns>

        public static bool AttackEnemy()
        {
            bool success = MoveMouseToEnemy();

            if (success)
            {
                MouseEvents.MouseClickRight();
            }

            return(success);
        }
Exemple #3
0
        // Moves the item between all slots and finds which pixel colors were maintained between those changes.
        //
        // Obs.: move the item to the slot 1 before calling this function.
        //
        // Returns an array that contains all the common colors between slot changes.

        protected static ArrayList DetectItemCommonPixelColors()
        {
            UpdateItemsVariables();

            ArrayList common_colors1 = DetectItemCommonPixelColorsFor3HorizontalSlots(ITEMS_RECTANGLE[0], ITEMS_RECTANGLE[1]);

            Utilities.System.Sleep(300);
            MouseEvents.DragAndDrop(ITEMS_RECTANGLE[0] + ITEMS_X_OFFSET * 2, ITEMS_RECTANGLE[1], ITEMS_RECTANGLE[0], ITEMS_RECTANGLE[1] + ITEMS_Y_OFFSET);

            Utilities.System.Sleep(300);
            MouseEvents.MouseMove(0, 0);
            Utilities.System.Sleep(300);

            ArrayList common_colors2 = DetectItemCommonPixelColorsFor3HorizontalSlots(ITEMS_RECTANGLE[0], ITEMS_RECTANGLE[1] + ITEMS_Y_OFFSET);

            return(Utilities.Arrays.GetCommonValues(common_colors1, common_colors2));
        }
Exemple #4
0
        /// <summary>
        /// Moves the mouse to the most above and left enemy.
        /// </summary>
        ///
        /// <returns>
        /// <code>true</code> if the enemy is found. Otherwise, <code>false</code>.
        /// </returns>

        public static bool MoveMouseToEnemy()
        {
            return(MouseEvents.MoveMouseToCoords(GetEnemyCoords()));
        }
Exemple #5
0
        /// <summary>
        /// Moves the mouse to the center of the player's champion.
        /// </summary>

        public static void MoveMouseToMe()
        {
            MouseEvents.MoveMouseToCoords(GetPlayerCoords());
        }