private void DrawCustomColliderFields()
        {
            Caronte_Fx_Body     component = (Caronte_Fx_Body)target;
            SkinnedMeshRenderer smr       = component.GetComponent <SkinnedMeshRenderer>();

            if (smr == null)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedColliderType_, new GUIContent("Collider"));
                EditorGUILayout.EndHorizontal();

                Color curColor = GUI.contentColor;
                if (serializedColliderType_.enumValueIndex == 2)
                {
                    GUI.contentColor = Color.green;
                }
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedColliderMesh_, new GUIContent("Custom Mesh"));
                GUI.contentColor = curColor;
                EditorGUILayout.EndHorizontal();

                if (serializedColliderType_.enumValueIndex == 3)
                {
                    GUI.contentColor = Color.green;
                }
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedColliderGameObject_, new GUIContent("Custom GameObject"));
                GUI.contentColor = curColor;
                EditorGUILayout.EndHorizontal();


                if (!CarVersionChecker.IsPremiumVersion())
                {
                    EditorGUI.BeginDisabledGroup(true);
                }

                if (serializedColliderType_.enumValueIndex == 4)
                {
                    GUI.contentColor = Color.green;
                }
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedBalltreeAsset_, new GUIContent("Balltree Asset"));
                GUI.contentColor = curColor;
                EditorGUILayout.EndHorizontal();

                if (!CarVersionChecker.IsPremiumVersion())
                {
                    EditorGUI.EndDisabledGroup();
                }


                if (!CarVersionChecker.IsPremiumVersion() && serializedColliderType_.enumValueIndex == 4)
                {
                    EditorGUILayout.HelpBox("Balltree assets can only be used in CaronteFX Premium Version.", MessageType.Info);
                }

                EditorGUILayout.Space();
                EditorGUILayout.Space();

                EditorGUILayout.PropertyField(serializedRenderCollider_, new GUIContent("Render collider"));

                EditorGUI.BeginDisabledGroup(cfxBody_.IsUsingBalltree());
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedColliderColor_, new GUIContent("Color"));
                EditorGUILayout.EndHorizontal();
                EditorGUI.EndDisabledGroup();

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(serializedColliderRenderMode_, new GUIContent("Render mode"));
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();
            }
        }