private void chessBoard_PlayerMarked(object sender, ButtonClickEvent e) { timer.Start(); pnlChessBoard.Enabled = false; progressBar.Value = 0; socket.Send(new SocketData((int)SocketData.SocketCommand.SEND_POINT, "", e.Clicked)); Listen(); }
private void ChessBoard_PlayerMarked(object sender, ButtonClickEvent e) { timerCoolDown.Start(); panelChessBoard.Enabled = false; progressBar.Value = 0; socket.Send(new SocketData((int)SocketCommand.SEND_POINT, "", e.ClickedPoint)); undoToolStripMenuItem.Enabled = false; Listen(); }