Exemple #1
0
 public CardCanvas()
 {
     m_zCardRenderer = new CardRenderer
     {
         ZoomLevel = 1.0f,
     };
     // double buffer and optimize!
     SetStyle(ControlStyles.AllPaintingInWmPaint, true);
     SetStyle(ControlStyles.UserPaint, true);
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
     SetStyle(ControlStyles.Opaque, true);
     Reset(null);
 }
Exemple #2
0
 public CardCanvas()
 {
     m_zCardRenderer = new CardRenderer
     {
         ZoomLevel = 1.0f,
     };
     // double buffer and optimize!
     SetStyle(ControlStyles.AllPaintingInWmPaint, true);
     SetStyle(ControlStyles.UserPaint, true);
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
     SetStyle(ControlStyles.Opaque, true);
     Reset(null);
 }
Exemple #3
0
 public CardCanvas()
 {
     m_zCardRenderer = new CardRenderer
     {
         ZoomLevel = 1.0f,
         DrawElementBorder = true,
         DrawFormattedTextBorder = false,
     };
     // double buffer and optimize!
     SetStyle(ControlStyles.AllPaintingInWmPaint, true);
     SetStyle(ControlStyles.UserPaint, true);
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
     SetStyle(ControlStyles.Opaque, true);
     Reset();
 }
Exemple #4
0
        public void DrawText(Graphics zGraphics, ProjectLayoutElement zElement, string sInput)
        {
            var zFont     = zElement.GetElementFont();
            var colorFont = zElement.GetElementColor();

            if (null == zFont) // default to something!
            {
                // font will show up in red if it's not yet set
                zFont = FontLoader.DefaultFont;
            }
            var zFormat = new StringFormat
            {
                LineAlignment = zElement.GetVerticalAlignment(),
                Alignment     = zElement.GetHorizontalAlignment()
            };

            var zBrush = 255 == zElement.opacity
                ? new SolidBrush(colorFont)
                : new SolidBrush(Color.FromArgb(zElement.opacity, colorFont));

            if (zElement.autoscalefont)
            {
                SizeF zSize = zGraphics.MeasureString(sInput, zFont, new SizeF(zElement.width, int.MaxValue), zFormat);

                if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                {
                    float newSizeRatio;
                    if ((zSize.Height - zElement.height) > (zSize.Width - zElement.width))
                    {
                        newSizeRatio = (float)zElement.height / (float)zSize.Height;
                    }
                    else
                    {
                        newSizeRatio = (float)zElement.width / (float)zSize.Width;
                    }

                    var scaledFont = FontLoader.GetFont(zFont.FontFamily, newSizeRatio * zFont.Size, zFont.Style);
                    //Support.IO.Logger.AddLogLine(scaledFont.Size + " was [" + zFont.Size + "]");
                    zFont = scaledFont;

#if true            // the preprocessing above will get the font size close but not perfect, the slow code below further refines the size
                    // slow mode - but perfect precision (well arguably with the Graphics.MeasureString)
                    bool bUpscaled = false;
                    if (0 < sInput.Trim().Length)
                    {
                        while (true)
                        {
                            zSize = zGraphics.MeasureString(sInput, zFont, new SizeF(zElement.width, int.MaxValue), zFormat);
                            if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                            {
                                if (zFont.Size == 1)
                                {
                                    break;
                                }
                                zFont = FontLoader.GetFont(zFont.FontFamily, zFont.Size - 1, zFont.Style);
                                if (bUpscaled)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                zFont     = FontLoader.GetFont(zFont.FontFamily, zFont.Size + 1, zFont.Style);
                                bUpscaled = true;
                            }
                        }
                        //Support.IO.Logger.AddLogLine("[" + zFont.Size + "]");
                    }
#endif
                }
                // else -- font size is fine for this element
            }
            else
            {
                zFormat.Trimming = StringTrimming.EllipsisCharacter;
            }

            var fEmSize = zFont.Size;

            switch (zFont.Unit)
            {
            case GraphicsUnit.Point:
                fEmSize = zGraphics.DpiY * (zFont.Size / 72f);
                break;

            default:
                Logger.AddLogLine("This font is using the Unit: {0} (not currently supported)".FormatString(zFont.Unit.ToString()));
                break;
            }

            if (0 == zElement.outlinethickness)
            {
                try
                {
                    zGraphics.DrawString(sInput, zFont, zBrush,
                                         new RectangleF(0, 0, zElement.width, zElement.height), zFormat);
                }
                catch (Exception)
                {
                    Logger.AddLogLine("Unable to render text (font issue?)");
                }
            }
            else
            {
                try
                {
                    var zPath = new GraphicsPath();
                    zPath.AddString(sInput, zFont.FontFamily, (int)zFont.Style, fEmSize, new RectangleF(0, 0, zElement.width, zElement.height), zFormat);
                    CardRenderer.DrawElementPath(zElement, zGraphics, zPath, zBrush);
                }
                catch (Exception)
                {
                    Logger.AddLogLine("Unable to render text (font issue?)");
                }
            }
        }
        public void DrawText(Graphics zGraphics, ProjectLayoutElement zElement, string sInput)
        {
            var zFont     = zElement.GetElementFont();
            var colorFont = zElement.GetElementColor();

            if (null == zFont) // default to something!
            {
                // font will show up in red if it's not yet set
                zFont = FontLoader.DefaultFont;
            }

            var zBrush = 255 == zElement.opacity
                ? new SolidBrush(colorFont)
                : new SolidBrush(Color.FromArgb(zElement.opacity, colorFont));

            TextFormatFlags zFormatFlags =
                TextFormatFlags.WordBreak
                | TextFormatFlags.NoClipping;

            switch (zElement.GetVerticalAlignment())
            {
            case StringAlignment.Center:
                zFormatFlags |= TextFormatFlags.VerticalCenter;
                break;

            case StringAlignment.Far:
                zFormatFlags |= TextFormatFlags.Bottom;
                break;
            }

            switch (zElement.GetHorizontalAlignment())
            {
            case StringAlignment.Center:
                zFormatFlags |= TextFormatFlags.HorizontalCenter;
                break;

            case StringAlignment.Far:
                zFormatFlags |= TextFormatFlags.Right;
                break;
            }

#warning TextRenderer apparently does not support opactiy?!
            Bitmap zOpacityBitmap = null;
            if (255 != zElement.opacity)
            {
                zOpacityBitmap = new Bitmap(zElement.width, zElement.height, PixelFormat.Format32bppArgb);
                zOpacityBitmap.SetResolution(zGraphics.DpiY, zGraphics.DpiY);
            }

            if (zElement.autoscalefont)
            {
                var zSize = TextRenderer.MeasureText(sInput, zFont, new Size(zElement.width, int.MaxValue), zFormatFlags);

                if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                {
                    float newSizeRatio;
                    if ((zSize.Height - zElement.height) > (zSize.Width - zElement.width))
                    {
                        newSizeRatio = (float)zElement.height / (float)zSize.Height;
                    }
                    else
                    {
                        newSizeRatio = (float)zElement.width / (float)zSize.Width;
                    }

                    //var scaledFont = new Font(zFont.FontFamily, newSizeRatio * zFont.Size, zFont.Style);
                    var scaledFont = new Font(zFont.FontFamily, newSizeRatio * zFont.Size, zFont.Style);
                    //Logger.AddLogLine(scaledFont.Size + " was [" + zFont.Size + "]");
                    zFont = scaledFont;

#if true            // the preprocessing above will get the font size close but not perfect, the slow code below further refines the size
                    // slow mode - but perfect precision (well arguably with the Graphics.MeasureString)
                    bool        bUpscaled         = false;
                    const float FONT_SCALE_ADJUST = 0.25f;
                    if (0 < sInput.Trim().Length)
                    {
                        while (true)
                        {
                            zSize = TextRenderer.MeasureText(sInput, zFont, new Size(zElement.width, int.MaxValue), zFormatFlags);
                            if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                            {
                                if (zFont.Size <= 1)
                                {
                                    break;
                                }
                                zFont = new Font(zFont.FontFamily, zFont.Size - FONT_SCALE_ADJUST, zFont.Style);
                                //Logger.AddLogLine("ADJ A [" + zFont.Size + "]");
                                if (bUpscaled)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                zFont = new Font(zFont.FontFamily, zFont.Size + FONT_SCALE_ADJUST, zFont.Style);
                                //Logger.AddLogLine("ADJ B [" + zFont.Size + "]");
                                bUpscaled = true;
                            }
                        }
                    }
#endif
                }
                // else -- font size is fine for this element
            }
            else
            {
                zFormatFlags |= TextFormatFlags.EndEllipsis;
            }

            Logger.AddLogLine("[" + zFont.Size + "]");

            var arrayDrawLines = new string[] { sInput };
            var nLineOffset    = 0;

            var fEmSize = zFont.Size;

            switch (zFont.Unit)
            {
            case GraphicsUnit.Point:
                fEmSize = zGraphics.DpiY * (zFont.Size / 72f);
                break;

            default:
                Logger.AddLogLine("This font is using the Unit: {0} (not currently supported)".FormatString(zFont.Unit.ToString()));
                break;
            }

            foreach (var sLine in arrayDrawLines)
            {
                if (0 == zElement.outlinethickness)
                {
                    try
                    {
                        // https://stackoverflow.com/questions/849531/textrenderer-drawtext-in-bitmap-vs-onpaintbackground/1578056#1578056
                        if (null != zOpacityBitmap)
                        {
                            zFont = new Font("SkyScrappers Regular", zFont.Size);

                            // TODO: https://stackoverflow.com/questions/18838037/drawing-text-to-a-bitmap-with-textrenderer

#warning too bad this makes the font look terrible
#if false
                            var image = new Bitmap(zElement.width, zElement.height, PixelFormat.Format32bppArgb);

                            // create memory buffer from desktop handle that supports alpha channel
                            IntPtr dib;
                            var    memoryHdc = CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                            try
                            {
                                // create memory buffer graphics to use for HTML rendering
                                using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                                {
                                    // must not be transparent background
                                    memoryGraphics.Clear(Color.White);

                                    TextRenderer.DrawText(memoryGraphics, sLine, zFont, new Rectangle(0, 0, zElement.width, zElement.height), colorFont, zFormatFlags);
                                }

                                // copy from memory buffer to image
                                using (var imageGraphics = Graphics.FromImage(image))
                                {
                                    var imgHdc = imageGraphics.GetHdc();
                                    BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, 0x00CC0020);
                                    imageGraphics.ReleaseHdc(imgHdc);
                                }
                            }
                            finally
                            {
                                // release memory buffer
                                DeleteObject(dib);
                                DeleteDC(memoryHdc);
                            }
                            zGraphics.DrawImageUnscaled(image, 0, 0);
#else
#if false
                            using (Bitmap buffer = new Bitmap(zElement.width, zElement.height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
                            {
                                using (Graphics graphics = Graphics.FromImage(buffer))
                                {
                                    graphics.FillRectangle(Brushes.Transparent, 0, 0, zElement.width, zElement.height);
                                    // Produces the result below
                                    //graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
                                    // Produces clean text, but I'd really like ClearType!
                                    graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
                                    TextRenderer.DrawText(graphics, sLine, zFont, new Rectangle(0, 0, zElement.width, zElement.height), colorFont, zFormatFlags);
                                }
                                zGraphics.DrawImageUnscaled(buffer, 0, 0);
                            }
#else
                            var zGraphicsTemp = Graphics.FromImage(zOpacityBitmap);
                            zGraphicsTemp.SmoothingMode     = SmoothingMode.AntiAlias;
                            zGraphicsTemp.TextRenderingHint = TextRenderingHint.AntiAlias;

                            TextRenderer.DrawText(zGraphicsTemp, sLine, zFont, new Rectangle(0, 0, zElement.width, zElement.height), colorFont, zFormatFlags);

                            var zColor = new ColorMatrix
                            {
                                Matrix33 = (float)zElement.opacity / 255.0f
                            };
                            var zAttrib = new ImageAttributes();
                            zAttrib.SetColorMatrix(zColor);
                            var zBitmap    = new Bitmap(zOpacityBitmap.Width, zOpacityBitmap.Height); // target image
                            var zGraphicsX = Graphics.FromImage(zBitmap);
                            // draw the source image into the destination with the desired opacity
                            zGraphicsX.DrawImage(zOpacityBitmap, new Rectangle(0, 0, zBitmap.Width, zBitmap.Height), 0, 0, zBitmap.Width, zBitmap.Height, GraphicsUnit.Pixel,
                                                 zAttrib);

                            /**
                             *
                             *             var zImageAttributes = new ImageAttributes();
                             * if (255 != zElement.opacity)
                             * {
                             * var zColor = new ColorMatrix
                             * {
                             * Matrix33 = (float)zElement.opacity / 255.0f
                             * };
                             * zImageAttributes.SetColorMatrix(zColor);
                             * }
                             *
                             * zDestinationBitmap = new Bitmap(nTargetWidth, nTargetHeight); // target image
                             * var zGraphics = Graphics.FromImage(zDestinationBitmap);
                             * // draw the source image into the destination with the desired opacity
                             * zGraphics.DrawImage(zSourceBitmap, new Rectangle(0, 0, nTargetWidth, nTargetHeight), 0, 0, zSourceBitmap.Width, zSourceBitmap.Height, GraphicsUnit.Pixel,
                             * zImageAttributes);
                             * */


                            zGraphics.DrawImageUnscaled(zBitmap, 0, 0);
#endif
#endif
                        }
                        else
                        {
                            TextRenderer.DrawText(zGraphics, sLine, zFont, new Rectangle((int)zGraphics.Transform.OffsetX, (int)zGraphics.Transform.OffsetY, zElement.width,
                                                                                         zElement.height), colorFont, zFormatFlags);
                        }
                    }
                    catch (Exception)
                    {
                        Logger.AddLogLine("Unable to render text (font issue?)");
                    }
                }
                else
                {
                    // prepare to draw text
                    var zPath = new GraphicsPath();

                    try
                    {
#warning is there a path based text renderer thing to use?
                        var zFormat = new StringFormat
                        {
                            LineAlignment = zElement.GetVerticalAlignment(),
                            Alignment     = zElement.GetHorizontalAlignment(),
                            Trimming      = StringTrimming.None,
                            FormatFlags   = StringFormatFlags.NoClip
                        };

                        zPath.AddString(sLine, zFont.FontFamily, (int)zFont.Style, fEmSize, new RectangleF(0, nLineOffset, zElement.width, zElement.height), zFormat);
                        CardRenderer.DrawPathOutline(zElement, zGraphics, zPath);
                    }
                    catch (Exception)
                    {
                        Logger.AddLogLine("Unable to render text (font issue?)");
                    }

                    // fill in the outline
                    zGraphics.FillPath(zBrush, zPath);
                }
                nLineOffset += zElement.lineheight;
            }
        }