Exemple #1
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.ClearScreen(Color.White);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.RoyalBlue, "GameFont", 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, "GameFont", 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 350, 50);
            }
            //edited

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 160, 50);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Exemple #2
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            // Draw the top card
            Card top = myGame.TopCard;
            if (top != null)
            {
                SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20);
                SwinGame.DrawText ("Player 1 score: " + myGame.Score (0), Color.White, "GameFont", 0, 30);
                SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.White, "GameFont", 0, 40);
                SwinGame.DrawCell (SwinGame.BitmapNamed("Cards"), top.CardIndex, 521, 153);
            }
            else
            {
                SwinGame.DrawText ("No card played yet...", Color.RoyalBlue, 0, 20);
            }
            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 155, 153);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }