private void sendToAll(string s)
        {
            Msg msg = new Msg();

            msg.text = WaitingRoom.AddDate(s);
            foreach (Player p in players)
            {
                p.con.SendObject <Msg>("Msg", msg);
            }
        }
Exemple #2
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        public ServerNetwork(WaitingRoom nroom, int port)
        {
            room = nroom;

            NetworkComms.AppendGlobalIncomingPacketHandler <Hello>("Hello", processHello);
            NetworkComms.AppendGlobalIncomingPacketHandler <Msg>("Msg", processMsg);
            NetworkComms.AppendGlobalIncomingPacketHandler <GameCommand>("GameCommand", processGC);
            NetworkComms.AppendGlobalConnectionCloseHandler(ClientDisconnected);

            Connection.StartListening(ConnectionType.TCP, new IPEndPoint(IPAddress.Parse("127.0.0.1"), port));

            Console.WriteLine("Listening for messages on:");
            foreach (System.Net.IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }
        }
Exemple #3
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        public static void Main(string[] args)
        {
            WaitingRoom   room = new WaitingRoom();
            ServerNetwork net;

            if (args.Length >= 1)
            {
                if (Int32.TryParse(args[0], out port))
                {
                    Console.WriteLine("Using port { " + args[0] + " }.");
                }
            }
            else
            {
                Console.WriteLine("No arguments given, taking default port { 27960 }.");
            }

            net = new ServerNetwork(room, port);

            Console.WriteLine("Launching waiting loop");
            room.waitForGame();
        }