static void Main(string[] args) { // initialize the deck of cards Deck d = new Deck(); // Runs isEmpty Console.WriteLine(d.IsEmpty()); // Runs shuffle method d.Shuffle(); // Runs the deal method 52 times. for (int i = 0; i < 52; i++) { d.Deal(); } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Card myCard = new Card(); myCard.Suit = "H"; myCard.Value = "Q"; Card myCard2 = new Card("A", "S"); Console.WriteLine(myCard); Console.WriteLine(myCard2); Deck myDeck = new Deck(); Console.WriteLine(myDeck.Deal()); Console.ReadLine(); }
static void Main(string[] args) { Deck d = new Deck(); List <Card> Hand1 = new List <Card>(); List <Card> Hand2 = new List <Card>(); List <Card> Pile = new List <Card>(); foreach (CardSuit cs in Enum.GetValues(typeof(CardSuit))) // add a card to the deck that is a new card with the same suit and value { foreach (CardValue cv in Enum.GetValues(typeof(CardValue))) //4 suits 13 card values and 52 cards overall { d.AddCard(new Card(cs, cv)); } } //d.PrintDeck(); //This will display the entire deck d.ShuffleDeck(); d.Deal(Hand1, Hand2); //d.SortDeck(); int NUMROUNDS = 0; Console.WriteLine("------------------------------------"); Console.WriteLine("------------------------------------"); Console.WriteLine("------------Game of WAR-------------"); Console.WriteLine("------------------------------------"); Console.WriteLine("------------------------------------"); string Player1; string Player2; Console.WriteLine("Please Enter Name of Player1"); Player1 = Console.ReadLine(); Console.WriteLine("Please Enter Name of Player2"); Player2 = Console.ReadLine(); while (Hand1.Count > 0 && Hand2.Count > 0) { Card Hand1Card = Hand1[0]; Card Hand2Card = Hand2[0]; Hand2.RemoveAt(0); Hand1.RemoveAt(0); Pile.Add(Hand1Card); Pile.Add(Hand2Card); while (Hand2Card == Hand1Card) { Hand1Card = Hand1[0]; Hand1.RemoveAt(0); Pile.Add(Hand1Card); Hand2Card = Hand2[0]; Hand2.RemoveAt(0); Pile.Add(Hand2Card); Hand1Card = Hand1[0]; Hand1.RemoveAt(0); Pile.Add(Hand1Card); Hand2Card = Hand2[0]; Hand2.RemoveAt(0); Pile.Add(Hand2Card); } if (Hand1Card > Hand2Card) { Hand1.AddRange(Pile); Pile.Clear(); } if (Hand2Card > Hand1Card) { Hand2.AddRange(Pile); Pile.Clear(); } NUMROUNDS++; { Console.WriteLine("Press ENTER to PLAY!"); Console.WriteLine("Hold ENTER to Automate"); Console.ReadLine(); Console.WriteLine("---------------------------------"); Console.WriteLine($"{Player1} has: {Hand1Card}"); Console.WriteLine($"{Player1} has: {Hand2Card}"); Console.WriteLine($"{Player1} Number of cards: {Hand1.Count}"); Console.WriteLine($"{Player2} Number of cards: {Hand2.Count}"); Console.WriteLine($"Number of rounds played : {NUMROUNDS}"); Console.WriteLine("---------------------------------"); } } }
private static void gamePlay() //Method where the gameplay gets executed { Deck d = new Deck(); List <Card> Hand1 = new List <Card>(); List <Card> Hand2 = new List <Card>(); List <Card> Pile = new List <Card>(); foreach (CardSuit cs in Enum.GetValues(typeof(CardSuit))) //This will get a list of all the card suits { foreach (CardValue cv in Enum.GetValues(typeof(CardValue))) //This generates out deck for us { d.AddCard(new Card(cs, cv)); } } d.ShuffleDeck(); //This calls our method, to shuffle the deck d.Deal(Hand1, Hand2); //Deals the DECK to hand1, hand2 //d.PrintDeck(); //This will simply print the whole deck System.Console.WriteLine($"The number of cards in deck is {d.NumCards}"); //d.SortDeck(); //This sorts the deck int numRounds = 0; while (Hand1.Count > 0 && Hand2.Count > 0) { Card hand1Card = Hand1[0]; Hand1.RemoveAt(0); Card hand2Card = Hand2[0]; Hand2.RemoveAt(0); Pile.Add(hand1Card); Pile.Add(hand2Card); while (hand1Card == hand2Card) { hand1Card = Hand1[0]; Hand1.RemoveAt(0); Pile.Add(hand1Card); hand2Card = Hand2[0]; Hand2.RemoveAt(0); Pile.Add(hand2Card); hand1Card = Hand1[0]; Hand1.RemoveAt(0); Pile.Add(hand1Card); hand2Card = Hand2[0]; Hand2.RemoveAt(0); Pile.Add(hand2Card); } if (hand1Card > hand2Card) { Hand1.AddRange(Pile); Pile.Clear(); } if (hand2Card > hand1Card) { Hand2.AddRange(Pile); Pile.Clear(); } numRounds++; Console.WriteLine($"Player 1 Number of cards: {Hand1.Count}"); Console.WriteLine($"Player 2 Number of cards: {Hand2.Count}"); Console.WriteLine($"Number of rounds played: {numRounds}"); } Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"Player 1 Number of cards: {Hand1.Count}"); Console.WriteLine($"Player 2 Number of cards: {Hand2.Count}"); Console.WriteLine($"Number of rounds: {numRounds}"); Console.ReadLine(); //This is just to pause the application }
static void Main(string[] args) { Deck d = new Deck(); foreach (CardSuit cs in Enum.GetValues(typeof(CardSuit))) { foreach (CardValue cv in Enum.GetValues(typeof(CardValue))) { d.AddCard(new Card(cs, cv)); } } DisplayMenu(); string menuSelect = Console.ReadLine(); // THIS IS THE GAME PLAY STUFF if (menuSelect == "w" || menuSelect == "W") { d.ShuffleDeck(); d.Deal(); bool stillPlaying = true; int handIndex = 0; while (stillPlaying == true && Deck.Hand1.Count > 0 && Deck.Hand2.Count > 0) { Console.Write($"\nEnter (p) to play card: "); string playInput = Console.ReadLine(); Console.WriteLine(""); if (playInput == "p" || playInput == "P") { Console.WriteLine($"Your Card: {d.PrintYourCard(handIndex)}"); Console.WriteLine($"Enemy Card: {d.PrintEnemyCard(handIndex)}"); if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex]) { Console.WriteLine("--------Round won!--------"); Deck.Hand1.Add(Deck.Hand2[handIndex]); } else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex]) { Console.WriteLine("--------Round lost--------. :( "); Deck.Hand2.Add(Deck.Hand1[handIndex]); } else if (Deck.Hand1[handIndex] == Deck.Hand2[handIndex]) { bool war = true; while (war == true) { Console.WriteLine("--------WAR!!!--------"); handIndex += 3; d.PrintWar(handIndex); if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex]) { Console.WriteLine("----YOU WON THE WAR!----"); Deck.Hand1.Add(Deck.Hand2[handIndex]); Deck.Hand1.Add(Deck.Hand2[handIndex - 1]); Deck.Hand1.Add(Deck.Hand2[handIndex - 2]); war = false; } else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex]) { Console.WriteLine("----YOU LOST THE WAR!----"); Deck.Hand2.Add(Deck.Hand1[handIndex]); Deck.Hand2.Add(Deck.Hand1[handIndex - 1]); Deck.Hand2.Add(Deck.Hand1[handIndex - 2]); war = false; } } } } handIndex++; } } }