/// <summary>
        /// 武器的导入
        /// </summary>
        /// <param name="target"></param>
        /// <param name="workbook"></param>
        private void Weapon(TargetType target, dynamic workbook)
        {
            if (Directory.Exists(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\"))
            {
                Directory.Delete(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\", true);
            }
            Directory.CreateDirectory(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\");
            //武器的导入
            dynamic worksheet = workbook.Sheets(3);
            int     rowCount  = 4;

            while (!String.IsNullOrEmpty(worksheet.Cells(rowCount, 2).Text))
            {
                Card.WeaponCard Weapon = new Card.WeaponCard();
                Weapon.SN                = worksheet.Cells(rowCount, 2).Text;
                Weapon.Name              = worksheet.Cells(rowCount, 3).Text;
                Weapon.Description       = worksheet.Cells(rowCount, 4).Text;
                Weapon.Class             = CardUtility.GetEnum <Card.CardUtility.ClassEnum>(worksheet.Cells(rowCount, 5).Text, Card.CardUtility.ClassEnum.中立);
                Weapon.StandardCostPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 7).Text);
                Weapon.ActualCostPoint   = Weapon.StandardCostPoint;

                Weapon.StandardAttackPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 8).Text);
                Weapon.标准耐久度       = CardUtility.GetInt(worksheet.Cells(rowCount, 9).Text);
                Weapon.Rare        = CardUtility.GetEnum <Card.CardBasicInfo.稀有程度>(worksheet.Cells(rowCount, 12).Text, CardBasicInfo.稀有程度.白色);
                Weapon.IsCardReady = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 13).Text);

                switch (target)
                {
                case TargetType.MongoDB:
                    //innerCollection.Insert<Card.WeaponCard>(Weapon);
                    break;

                case TargetType.Xml:
                    XmlSerializer xml         = new XmlSerializer(typeof(Card.WeaponCard));
                    String        XmlFilename = XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\" + Weapon.SN + ".xml";
                    xml.Serialize(new StreamWriter(XmlFilename), Weapon);
                    break;

                default:
                    break;
                }
                rowCount++;
            }
        }
Exemple #2
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        /// <summary>
        /// 武器的导入
        /// </summary>
        /// <param name="target"></param>
        /// <param name="workbook"></param>
        private void Weapon(TargetType target, dynamic workbook)
        {
            if (Directory.Exists(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\"))
            {
                Directory.Delete(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\", true);
            }
            Directory.CreateDirectory(XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\");
            //武器的导入
            dynamic worksheet = workbook.Sheets(3);
            int rowCount = 4;
            while (!String.IsNullOrEmpty(worksheet.Cells(rowCount, 2).Text))
            {
                Card.WeaponCard Weapon = new Card.WeaponCard();
                Weapon.SN = worksheet.Cells(rowCount, 2).Text;
                Weapon.Name = worksheet.Cells(rowCount, 3).Text;
                Weapon.Description = worksheet.Cells(rowCount, 4).Text;
                Weapon.Class = CardUtility.GetEnum<Card.CardUtility.ClassEnum>(worksheet.Cells(rowCount, 5).Text, Card.CardUtility.ClassEnum.中立);
                Weapon.StandardCostPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 7).Text);
                Weapon.ActualCostPoint = Weapon.StandardCostPoint;

                Weapon.StandardAttackPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 8).Text);
                Weapon.标准耐久度 = CardUtility.GetInt(worksheet.Cells(rowCount, 9).Text);
                Weapon.Rare = CardUtility.GetEnum<Card.CardBasicInfo.稀有程度>(worksheet.Cells(rowCount, 12).Text, CardBasicInfo.稀有程度.白色);
                Weapon.IsCardReady = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 13).Text);

                switch (target)
                {
                    case TargetType.MongoDB:
                        //innerCollection.Insert<Card.WeaponCard>(Weapon);
                        break;
                    case TargetType.Xml:
                        XmlSerializer xml = new XmlSerializer(typeof(Card.WeaponCard));
                        String XmlFilename = XmlFolderPicker.SelectedPathOrFileName + "\\Weapon\\" + Weapon.SN + ".xml";
                        xml.Serialize(new StreamWriter(XmlFilename), Weapon);
                        break;
                    default:
                        break;
                }
                rowCount++;
            }
        }