static void Main(string[] args) { MainMenu(); void MainMenu() { Console.Clear(); Console.WriteLine("=====Main Menu====="); Console.WriteLine("1. Add a car to the garage"); Console.WriteLine("2. Remove a car from the garage"); Console.WriteLine("3. List all cars."); Console.WriteLine("4. Interact with the car."); string input = Console.ReadLine(); switch (input) { case "1": myGarage.AddCar(); MainMenu(); break; case "2": myGarage.RemoveCar(); MainMenu(); break; case "3": myGarage.AllStatus(); Console.WriteLine("Press Enter to continue"); Console.ReadKey(); MainMenu(); break; case "4": CarActions(); break; default: Console.WriteLine("Please choose an appropriate number."); MainMenu(); break; } } void CarActions() { Console.Clear(); Console.WriteLine("What should we do with the " + myGarage.cars[currentCarPosition].Make + " " + myGarage.cars[currentCarPosition].Model); Console.WriteLine("1. Turn on/off engine"); Console.WriteLine("2. Accelerate"); Console.WriteLine("3. Brake"); Console.WriteLine("4. Get gas)"); Console.WriteLine("5. Return to Main Menu"); string input = Console.ReadLine(); Car myCurrentCar = myGarage.cars[currentCarPosition]; switch (input) { case "1": myCurrentCar.ToggleEngine(); if (myCurrentCar.Started == true) { Console.WriteLine("You turned on the car!"); } else { Console.WriteLine("You turned off the car!"); } Console.ReadKey(); MainMenu(); break; case "2": myCurrentCar.Accelerate(); Console.WriteLine("You stepped on the gas! Speed is went up!"); Console.ReadKey(); MainMenu(); break; case "3": myCurrentCar.Brake(); Console.WriteLine("BREAK CHECK!!!! Your speed went down!"); Console.ReadKey(); MainMenu(); break; case "4": myCurrentCar.AddFuel(); Console.WriteLine("You filled up the tank. Wow! Someone's rich!"); Console.ReadKey(); MainMenu(); break; case "5": MainMenu(); break; default: Console.WriteLine("Please choose the number for the action."); CarActions(); break; } } void ListAllCars() { int currentCarPosition = 0; foreach (Car car in myGarage.cars) { Console.WriteLine((currentCarPosition += 1) + ". Make: " + car.Make + " Model: " + car.Model); } } void SwitchCurrent() { Console.Clear(); Console.WriteLine("Please Choose Car!"); Console.WriteLine(); currentCarPosition = 0; foreach (Car current in myGarage.cars) { Console.WriteLine((currentCarPosition += 1) + ". " + current.Make + " " + current.Model); } Console.WriteLine(); Console.WriteLine("Choose the number of the car you want to choose!"); string carPosition = Console.ReadLine(); currentCarPosition = Int32.Parse(carPosition); currentCarPosition--; Console.Clear(); Console.WriteLine("You are now using " + myGarage.cars[currentCarPosition].Make + " " + myGarage.cars[currentCarPosition].Model); Console.ReadKey(); MainMenu(); } }