public string ReportThunder(EnemyCharacter target) { int damage = 0; damage = (int)(3 * (0.5 * _magic - target.Resistance)); if (damage < 0) { damage = 0; } return(damage.ToString()); }
public void CastBlizzard(EnemyCharacter target) { _mana = _mana - 10; int damage = (int)(_magic * 0.75); if (damage < 0) { damage = 0; } target.Health = target.Health - damage; }
public void CastFire(EnemyCharacter target) { _mana = _mana - 10; int damage = _magic - target.Resistance; if (damage < 0) { damage = 0; } target.Health = target.Health - damage; }
public void CastThunder(EnemyCharacter target) { _mana = Mana - 10; int damage = 0; damage = (int)(3 * (0.5 * _magic - target.Resistance)); if (damage < 0) { damage = 0; } target.Health = target.Health - damage; }
public void DoAttack(EnemyCharacter target) { target.Health = target.Health - 0; }