public string ReportThunder(EnemyCharacter target)
        {
            int damage = 0;

            damage = (int)(3 * (0.5 * _magic - target.Resistance));
            if (damage < 0)
            {
                damage = 0;
            }
            return(damage.ToString());
        }
        public void CastBlizzard(EnemyCharacter target)
        {
            _mana = _mana - 10;
            int damage = (int)(_magic * 0.75);

            if (damage < 0)
            {
                damage = 0;
            }
            target.Health = target.Health - damage;
        }
        public void CastFire(EnemyCharacter target)
        {
            _mana = _mana - 10;
            int damage = _magic - target.Resistance;

            if (damage < 0)
            {
                damage = 0;
            }
            target.Health = target.Health - damage;
        }
        public void CastThunder(EnemyCharacter target)
        {
            _mana = Mana - 10;
            int damage = 0;

            damage = (int)(3 * (0.5 * _magic - target.Resistance));
            if (damage < 0)
            {
                damage = 0;
            }
            target.Health = target.Health - damage;
        }
 public void DoAttack(EnemyCharacter target)
 {
     target.Health = target.Health - 0;
 }