public WorldMap(Rectangle3d _boundary, double _resolution, Mesh _m, List <Point3d> _waterSource, List <Point3d> _plantSource) { step = 0; resolution = _resolution; _boundary.RecenterPlane(0); boundary = _boundary; //register your map here terrainMap = new TerrainMap(this, _m); waterMap = new WaterMap(this, _waterSource); plantMap = new PlantMap(this, _plantSource); Random rnd = new Random(); for (int no_turtles = 0; no_turtles < _plantSource.Count(); no_turtles++) { int locX = (int)_plantSource[no_turtles].X; int locY = (int)_plantSource[no_turtles].Y; int Xmax = plantMap.xLen - 1; int Ymax = plantMap.yLen - 1; locX = locX <0 ? 0 : locX> Xmax ? Xmax : locX; locY = locY <0 ? 0 : locY> Ymax ? Ymax : locY; plant_turtles.Add(new Plant_Turtle(locX, locY, rnd.NextDouble() * 360.0, this)); } }
public Terrain(TerrainMap terrainMap) { Map = terrainMap ?? throw new ArgumentNullException("terrainMap"); }