public void CreateSweets(Sweets sweetToAdd)
 {
     if (sweetToAdd.GetType().Name == "Candy")
     {
         inventory[0].Add(new Candy());
         sugarStored -= CANDY.sugarNeeded;
     }
     if (sweetToAdd.GetType().Name == "Lollipop")
     {
         inventory[1].Add(new Lollipop());
         sugarStored -= LOLLIPOP.sugarNeeded;
     }
 }
 public void SellSweets(Sweets sweetsToSell, int piece)
 {
     if (sweetsToSell.GetType().Name == "Candy")
     {
         inventory[0].RemoveRange(0, piece);
         income += CANDY.price;
     }
     if (sweetsToSell.GetType().Name == "Lollipop")
     {
         inventory[1].RemoveRange(0, piece);
         income += LOLLIPOP.price;
     }
 }
Exemple #3
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 public void Sell(Sweets sweet, int amount)
 {
     //TODO
 }