public void Sellsweets(Lollipop lollipop, int quantity)
 {
     if (quantity < lollipops)
     {
         sweets.Remove(lollipop);
         lollipops -= quantity;
         money     += lollipop.price * quantity;
     }
     else
     {
         Console.WriteLine("Can not sell more lollipopes then the candishop has in inventory");
     }
 }
        static void Main(string[] args)
        {
            var candyShop = new CandyShopClass(300);
            var candie1   = new Candie();
            var candie2   = new Candie();
            var lollipop1 = new Lollipop();
            var lollipop2 = new Lollipop();

            candyShop.storage.Add(candie1);
            candyShop.storage.Add(candie2);
            candyShop.storage.Add(lollipop1);
            candyShop.storage.Add(lollipop2);
        }
        static void Main(string[] args)
        {
            var candyshop = new Candyshop(300);
            var lollipop  = new Lollipop();

            candyshop.Createsweets(new Lollipop());
            candyshop.Createsweets(new Lollipop());
            candyshop.Createsweets(new Candie());
            candyshop.Createsweets(new Candie());
            candyshop.Sellsweets(new Candie(), 1);
            candyshop.Raise(5);
            candyshop.Sellsweets(new Lollipop(), 1);
            candyshop.BuySugar(10);
            candyshop.Printout();
            Console.ReadLine();
        }
Exemple #4
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 public void CreateLollipop(Lollipop lollipop)
 {
     sweetList.Add(new Lollipop());
 }
 public void Createsweets(Lollipop lollipop)
 {
     sweets.Add(new Lollipop());
     sugar -= lollipop.sugarNeed;
     ++lollipops;
 }