public void Sellsweets(Lollipop lollipop, int quantity) { if (quantity < lollipops) { sweets.Remove(lollipop); lollipops -= quantity; money += lollipop.price * quantity; } else { Console.WriteLine("Can not sell more lollipopes then the candishop has in inventory"); } }
static void Main(string[] args) { var candyShop = new CandyShopClass(300); var candie1 = new Candie(); var candie2 = new Candie(); var lollipop1 = new Lollipop(); var lollipop2 = new Lollipop(); candyShop.storage.Add(candie1); candyShop.storage.Add(candie2); candyShop.storage.Add(lollipop1); candyShop.storage.Add(lollipop2); }
static void Main(string[] args) { var candyshop = new Candyshop(300); var lollipop = new Lollipop(); candyshop.Createsweets(new Lollipop()); candyshop.Createsweets(new Lollipop()); candyshop.Createsweets(new Candie()); candyshop.Createsweets(new Candie()); candyshop.Sellsweets(new Candie(), 1); candyshop.Raise(5); candyshop.Sellsweets(new Lollipop(), 1); candyshop.BuySugar(10); candyshop.Printout(); Console.ReadLine(); }
public void CreateLollipop(Lollipop lollipop) { sweetList.Add(new Lollipop()); }
public void Createsweets(Lollipop lollipop) { sweets.Add(new Lollipop()); sugar -= lollipop.sugarNeed; ++lollipops; }