void OnEnable() { cTrans = target as CinemaTransformor; Debug.Log("cTrans = target as CinemaTransformor; " + cTrans); CheckInitState(); }
// Use this for initialization void Start() { ciTrans = FindObjectOfType <CinemaTransformor> (); DragCollider = gameObject.AddComponent <BoxCollider> (); DragCollider.isTrigger = true; DragCollider.size = new Vector3(2, 1, 2); DragCollider.enabled = false; }
// Use this for initialization void Start() { ciTrans = FindObjectOfType <CinemaTransformor>(); canvasRaycaster = FindObjectsOfType <GraphicRaycaster>(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); cTrans = target as CinemaTransformor; }
// Use this for initialization void Start() { ciTrans = GetComponent <CinemaTransformor> (); }