GetLookAtPointInYPlane() public méthode

public GetLookAtPointInYPlane ( float yPlanePos ) : Vector3
yPlanePos float
Résultat UnityEngine.Vector3
 private Vector3 GetCurrentOffsetFromTarget(CameraParams cameraParams)
 {
     Vector3 lookAt = transformToFollow.position + offsetFromTarget;
     return lookAt - cameraParams.GetLookAtPointInYPlane(lookAt.y);
 }