Exemple #1
0
        public void Load()
        {
            controller = new Controller(this.name);
            using (MemoryStream ms = new MemoryStream(data))
            {
                BinaryReader r      = new BinaryReader(ms);
                string       header = r.ReadString();
                if (header == "ControllerAsset")
                {
                    version = r.ReadInt32();
                    if (version == 10000)
                    {
                        Assembly asm            = Assembly.GetAssembly(typeof(Node));
                        int      node_count     = r.ReadInt32();
                        int      posenode_count = r.ReadInt32();
                        if (node_count < 0 || node_count > 4096 ||
                            posenode_count < 0 || posenode_count > 4096)
                        {
                            throw new Exception("read node count error");
                        }
                        for (int i = 0; i < node_count; ++i)
                        {
                            string node_type = r.ReadString();
                            Node   node      = asm.CreateInstance(node_type) as Node;
                            controller.AddNode(node);
                        }
                        for (int i = 0; i < node_count; ++i)
                        {
                            controller.nodes[i].Read(r);
                        }
                        for (int i = 0; i < posenode_count; ++i)
                        {
                            string   node_type = r.ReadString();
                            PoseNode node      = asm.CreateInstance(node_type) as PoseNode;
                            controller.AddPoseNode(node);
                        }
                        for (int i = 0; i < posenode_count; ++i)
                        {
                            controller.posenodes[i].Read(r);
                        }

                        controller.final            = new FinalPose();
                        controller.final.controller = controller;
                        controller.final.Read(r);

                        controller.graphCenter.x = r.ReadSingle();
                        controller.graphCenter.y = r.ReadSingle();
                    }
                }
                else
                {
                    throw new Exception("Invalid controller asset!");
                }
                r.Close();
            }
        }
Exemple #2
0
        public void Save()
        {
            version = CURRENT_VERSION;
            using (MemoryStream ms = new MemoryStream())
            {
                BinaryWriter w = new BinaryWriter(ms);
                w.Write("ControllerAsset");
                w.Write(CURRENT_VERSION);
                w.Write(controller.nodes.Count);
                w.Write(controller.posenodes.Count);

                for (int i = 0; i < controller.nodes.Count; ++i)
                {
                    Node node = controller.nodes[i];
                    w.Write(node.GetType().ToString());
                }
                for (int i = 0; i < controller.nodes.Count; ++i)
                {
                    Node node = controller.nodes[i];
                    node.Write(w);
                }

                for (int i = 0; i < controller.posenodes.Count; ++i)
                {
                    PoseNode node = controller.posenodes[i];
                    w.Write(node.GetType().ToString());
                }
                for (int i = 0; i < controller.posenodes.Count; ++i)
                {
                    PoseNode node = controller.posenodes[i];
                    node.Write(w);
                }

                controller.final.Write(w);

                w.Write(controller.graphCenter.x);
                w.Write(controller.graphCenter.y);
                data = ms.ToArray();
                w.Close();
            }
        }
 public void DeletePoseNode(PoseNode node)
 {
     for (int i = posenodes.Count - 1; i >= 0; --i)
     {
         foreach (PoseSlot slot in posenodes[i].poseslots)
         {
             if (slot.input == node)
             {
                 if (node is Modifier)
                 {
                     slot.input = (node as Modifier).Prev.input;
                 }
                 else
                 {
                     slot.input = null;
                 }
             }
         }
         if (posenodes[i] == node)
         {
             posenodes[i] = null;
             posenodes.RemoveAt(i);
         }
     }
     if (final.Final.input == node)
     {
         if (node is Modifier)
         {
             final.Final.input = (node as Modifier).Prev.input;
         }
         else
         {
             final.Final.input = null;
         }
     }
 }
 public void AddPoseNode(PoseNode node)
 {
     node.controller = this;
     posenodes.Add(node);
 }