void camera_Active(object sender, EventArgs e) { foreach (var camera in _cameraControllers) { if (camera != sender) { camera.Active = false; } else { _activeCamera = camera; } } }
void camera_Active(object sender, EventArgs e) { foreach (var camera in _cameraControllers) { if (camera != sender) { camera.Active = false; } else { _activeCamera = camera; } } }