static internal void load()
        {
            createRagingBrutality();
            createBloodedArcaneStrike();
            createRivingStrike();
            createCoordiantedShot();
            FeralCombatTraining.load();

            ChannelEnergyEngine.createQuickChannel();
        }
Exemple #2
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        static internal void load()
        {
            createFuriousFocus();
            replaceIconsForExistingFeats();
            createRagingBrutality();
            createBloodedArcaneStrike();
            createRivingStrike();
            createCoordiantedShot();
            createStalwart();
            FeralCombatTraining.load();

            ChannelEnergyEngine.createQuickChannel();
            ChannelEnergyEngine.createChannelSmite();
            createPlanarWildShape();
            createGuidedHand();
            createDeadeyesBlessing();
            createExtraChannelPaladin();
            ChannelEnergyEngine.createChannelingScourge();
            ChannelEnergyEngine.createImprovedChannel();
            ChannelEnergyEngine.createVersatileChanneler();
        }