public LD(DefautlVariables DVar) { this.DVar = DVar; InitializeComponent(); Main = new MainOperations(this, DVar); this.State = DVar.State; if (DVar.BGBrush1 == null) { DVar.BGBrush1 = new SolidColorBrush(Brushes.LightGray.Color); } this.Background = DVar.BGBrush1; this.Background.Opacity = (double)DVar.Opacity / 100; TextBoxStake.Text = DVar.Stake.ToString(); TextBoxBack.Text = DVar.koef1 == 0 ? "2" :DVar.koef1.ToString(); TextBoxLay.Text = DVar.koef2 == 0 ? "2" : DVar.koef2.ToString(); TextBoxComm.Text = commisions.ToString(); commisions /= 100; TextBoxStake.KeyDown += TextBoxStake_KeyDown; TextBoxBack.KeyDown += TextBoxStake_KeyDown; TextBoxLay.KeyDown += TextBoxStake_KeyDown; TextBoxStake.TextChanged += TextBox_TextChanged; TextBoxBack.TextChanged += TextBox_TextChanged; TextBoxLay.TextChanged += TextBox_TextChanged; TextBoxComm.KeyDown += TextBoxStake_KeyDown; TextBoxComm.TextChanged += TextBoxComm_TextChanged; TextBoxAltStake.KeyDown += TextBoxStake_KeyDown; TextBoxAltStake.TextChanged += TextBox_TextChanged; RBBack.Checked += RB_Checked; RBEquel.Checked += RB_Checked; RBLay.Checked += RB_Checked; if (state) { RadioButtonLay.IsChecked = true; } else { RadioButtonDutch.IsChecked = true; } Recalc(); this.Topmost = true; }
public _3Way(DefautlVariables DVar) { this.DVar = DVar; InitializeComponent(); Main = new MainOperations(this, DVar); if (DVar.BGBrush1 == null) { DVar.BGBrush1 = new SolidColorBrush(Brushes.LightGray.Color); } this.Background = DVar.BGBrush1; this.Background.Opacity = (double)DVar.Opacity / 100; TextBoxStake.Text = DVar.Stake.ToString(); TextBoxBack1.Text = "2"; TextBoxBack2.Text = "2"; TextBoxBack3.Text = "2"; TextBoxStake.KeyDown += TextBox_KeyDown; TextBoxBack1.KeyDown += TextBox_KeyDown; TextBoxBack2.KeyDown += TextBox_KeyDown; TextBoxBack3.KeyDown += TextBox_KeyDown; TextBoxAltStake2.KeyDown += TextBox_KeyDown; TextBoxAltStake3.KeyDown += TextBox_KeyDown; TextBoxStake.TextChanged += TextBox_TextChanged; TextBoxBack1.TextChanged += TextBox_TextChanged; TextBoxBack2.TextChanged += TextBox_TextChanged; TextBoxBack3.TextChanged += TextBox_TextChanged; TextBoxAltStake2.TextChanged += TextBox_TextChanged; TextBoxAltStake3.TextChanged += TextBox_TextChanged; RBEquel.Checked += RB_Checked; RBBack1.Checked += RB_Checked; RBBack2.Checked += RB_Checked; RBBack3.Checked += RB_Checked; Recalc(); this.Topmost = true; }