public void Render(Light light, Camera camera) { //rendering properties: Prepare(); //graphing shader: functions, nodes, data. graphingShader.Start(); graphingShader.LoadViewMatrix(camera); functionRenderer.Render(functions); functionRenderer.Render(data); nodeRenderer.Render(nodesToRender); graphingShader.Stop(); //mandelbrot shader: mandelbrot fractal. mandelbrotShader.Start(); mandelbrotRenderer.Render(mousePosition, mouseWheelDelta, fractals); mandelbrotShader.Stop(); //mandelbrot shader for double precision: mandelbrotShaderDouble.Start(); mandelbrotRenderer.Render(mousePosition, mouseWheelDelta, fractalDoubles); mandelbrotShaderDouble.Stop(); //CLEAR THE LISTS! nodesToRender.Clear(); functions.Clear(); fractals.Clear(); fractalDoubles.Clear(); data.Clear(); }
/* CONSTRUCTORS */ public NodeRenderer(GraphingShader shader, Matrix4 projectionMatrix) { //initialization. this.nodeShader = shader; //initialize the shader using the projectionMatrix. shader.Start(); shader.LoadProjectionMatrix(projectionMatrix); shader.Stop(); }