private void button15_Click(object sender, EventArgs e) //验证平行轴定理 { Cal[11] = Convert.ToDouble(Calculate.ExcelToString(path, 1, 25, 2)); //下圆盘直径 Cal[12] = Convert.ToDouble(Calculate.ExcelToString(path, 1, 26, 2)); //下圆盘质量 Cal[13] = Convert.ToDouble(Calculate.ExcelToString(path, 1, 27, 2)); //圆柱体质量 //计算转动惯量理论值 Calculate.ExcelToString(path, 1, 22, 2, false); Calculate.StringToDouble(temp); Calculate.Itheory(Cal[13], Cal[15], Convert1); //计算转动惯量实验值 Calculate.ExcelToString(path, 1, 23, 2, false); Calculate.StringToDouble(temp); Calculate.Ireality(Cal, Convert1); //计算百分误差 Calculate.Ibaifenwucha(iTheoryOutput, iRealityOutput); //激活对应按钮控件 button9.Enabled = true; button10.Enabled = true; button11.Enabled = true; button12.Enabled = true; button13.Enabled = true; button14.Enabled = true; }