/// <summary> /// Default constructor /// </summary> /// <param name="context">The current cake context.</param> /// <param name="projectFolder">The absolute path to the Unity3D project to build.</param> /// <param name="options">The build options to use when building the project.</param> public Unity3DBuildContext(ICakeContext context, FilePath projectFolder, Unity3DBuildOptions options) { m_cakeContext = context; m_projectFolder = projectFolder; m_buildOptions = options; if (string.IsNullOrEmpty(options.OutputPath)) { throw new Exception("The output path build option must be set."); } if (options.OutputPath.Contains(" ")) { throw new Exception("The output path can not contain any spaces."); } if (options.BuildVersion != null && options.BuildVersion.Contains(" ")) { throw new Exception("The build version can not contain any spaces."); } if (!System.IO.File.Exists(options.UnityEditorLocation)) { throw new Exception($"The Unity Editor location '{options.UnityEditorLocation}' does not exist."); } }
public static void BuildUnity3DProject(this ICakeContext context, FilePath projectFolder, Unity3DBuildOptions options) { var unityBuildContext = new Unity3DBuildContext(context, projectFolder, options); unityBuildContext.DumpOptions(); unityBuildContext.Build(); }
public static void BuildUnity3DProject(this ICakeContext context, Unity3DProjectOptions projectOptions, Unity3DBuildOptions options) { try { var unityBuildContext = new Unity3DBuildContext(context, projectOptions, options); unityBuildContext.DumpOptions(); unityBuildContext.Build(); } catch (System.Exception ex) { System.Console.WriteLine(ex.Message); System.Console.WriteLine(ex.StackTrace); } }