private void LoadTextureIcon(NodeBase node) { if (((STGenericTexture)node.Tag).RenderableTex == null) { ((STGenericTexture)node.Tag).LoadRenderableTexture(); } //Render textures loaded in GL as an icon if (((STGenericTexture)node.Tag).RenderableTex != null) { var tex = ((STGenericTexture)node.Tag); //Turn the texture to a cached icon IconManager.LoadTexture(node.Header, tex); ImGui.SameLine(); } }
static void DrawBackground(ShaderProgram shader) { var backgroundTexture = IconManager.GetTextureIcon("CHECKERBOARD"); GL.ActiveTexture(TextureUnit.Texture1); GL.BindTexture(TextureTarget.Texture2D, backgroundTexture); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat); shader.SetInt("backgroundTexture", 1); shader.SetVector2("scale", new Vector2(30)); shader.SetVector2("texCoordScale", new Vector2(30)); shader.SetVector4("uColor", new Vector4(1)); //Draw background vao.Enable(shader); vao.Use(); GL.DrawArrays(PrimitiveType.TriangleStrip, 0, Length); }
public void DrawNode(NodeBase node, float itemHeight) { bool HasText = node.Header != null && node.Header.IndexOf(_searchText, StringComparison.OrdinalIgnoreCase) >= 0; char icon = IconManager.FOLDER_ICON; if (node.Children.Count == 0) { icon = IconManager.FILE_ICON; } if (node.Tag is STGenericMesh) { icon = IconManager.MESH_ICON; } if (node.Tag is STGenericModel) { icon = IconManager.MODEL_ICON; } ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags.None; flags |= ImGuiTreeNodeFlags.SpanFullWidth; if (node.Children.Count == 0 || isSearch) { flags |= ImGuiTreeNodeFlags.Leaf; } else { flags |= ImGuiTreeNodeFlags.OpenOnDoubleClick; flags |= ImGuiTreeNodeFlags.OpenOnArrow; } if (node.IsExpanded && !isSearch) { flags |= ImGuiTreeNodeFlags.DefaultOpen; } //Node was selected manually outside the outliner so update the list if (node.IsSelected && !SelectedNodes.Contains(node)) { SelectedNodes.Add(node); } //Node was deselected manually outside the outliner so update the list if (!node.IsSelected && SelectedNodes.Contains(node)) { SelectedNodes.Remove(node); } if (SelectedNodes.Contains(node)) { flags |= ImGuiTreeNodeFlags.Selected; } if (isSearch && HasText || !isSearch) { //Add active file format styling. This determines what file to save. //For files inside archives, it gets the parent of the file format to save. bool isActiveFile = false; isActiveFile = ActiveFileFormat == node.Tag; bool isRenaming = node == renameNode && isNameEditing && node.Tag is IRenamableNode; //Improve tree node spacing. var spacing = ImGui.GetStyle().ItemSpacing; ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(spacing.X, 1)); //Make the active file noticable if (isActiveFile) { ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.834f, 0.941f, 1.000f, 1.000f)); } //Align the text to improve selection sizing. ImGui.AlignTextToFramePadding(); //Disable selection view in renaming handler to make text more clear if (isRenaming) { flags &= ~ImGuiTreeNodeFlags.Selected; flags &= ~ImGuiTreeNodeFlags.SpanFullWidth; } //Load the expander or selection if (isSearch) { ImGui.Selectable(node.ID, flags.HasFlag(ImGuiTreeNodeFlags.Selected)); } else { node.IsExpanded = ImGui.TreeNodeEx(node.ID, flags, $""); } ImGui.SameLine(); ImGuiHelper.IncrementCursorPosX(3); bool leftClicked = ImGui.IsItemClicked(ImGuiMouseButton.Left); bool rightClicked = ImGui.IsItemClicked(ImGuiMouseButton.Right); bool nodeFocused = ImGui.IsItemFocused(); bool isToggleOpened = ImGui.IsItemToggledOpen(); bool beginDragDropSource = !isRenaming && node.Tag is IDragDropNode && ImGui.BeginDragDropSource(); if (beginDragDropSource) { //Placeholder pointer data. Instead use drag/drop nodes from GetDragDropNode() GCHandle handle1 = GCHandle.Alloc(node.ID); ImGui.SetDragDropPayload("OUTLINER_ITEM", (IntPtr)handle1, sizeof(int), ImGuiCond.Once); handle1.Free(); dragDroppedNode = node; //Display icon for texture types if (node.Tag is STGenericTexture) { LoadTextureIcon(node); } //Display text for item being dragged ImGui.Button($"{node.Header}"); ImGui.EndDragDropSource(); } bool hasContextMenu = node is IContextMenu || node is IExportReplaceNode || node.Tag is ICheckableNode || node.Tag is IContextMenu || node.Tag is IExportReplaceNode || node.Tag is STGenericTexture; //Apply a pop up menu for context items. Only do this if the menu has possible items used if (hasContextMenu && SelectedNodes.Contains(node)) { ImGui.PushID(node.Header); if (ImGui.BeginPopupContextItem("##OUTLINER_POPUP", ImGuiPopupFlags.MouseButtonRight)) { SetupRightClickMenu(node); ImGui.EndPopup(); } ImGui.PopID(); } if (node.HasCheckBox) { ImGui.SetItemAllowOverlap(); ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, new Vector2(2, 2)); bool check = node.IsChecked; if (ImGui.Checkbox($"##check{node.ID}", ref check)) { foreach (var n in SelectedNodes) { n.IsChecked = check; } } ImGui.PopStyleVar(); ImGui.SameLine(); ImGuiHelper.IncrementCursorPosX(3); } //Load the icon if (node.Tag is STGenericTexture) { LoadTextureIcon(node); } else { IconManager.DrawIcon(icon); ImGui.SameLine(); ImGuiHelper.IncrementCursorPosX(3); } ImGui.AlignTextToFramePadding(); //if (node.Tag is ICheckableNode) // ImGuiHelper.IncrementCursorPosY(-2); if (!isRenaming) { ImGui.Text(node.Header); } else { var renamable = node.Tag as IRenamableNode; var bg = ImGui.GetStyle().Colors[(int)ImGuiCol.WindowBg]; //Make the textbox frame background blend with the tree background //This is so we don't see the highlight color and can see text clearly ImGui.PushStyleColor(ImGuiCol.FrameBg, bg); ImGui.PushStyleColor(ImGuiCol.Border, new Vector4(1, 1, 1, 1)); ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1); var length = ImGui.CalcTextSize(renameText).X + 20; ImGui.PushItemWidth(length); if (ImGui.InputText("##RENAME_NODE", ref renameText, 512, ImGuiInputTextFlags.EnterReturnsTrue | ImGuiInputTextFlags.CallbackCompletion | ImGuiInputTextFlags.CallbackHistory | ImGuiInputTextFlags.NoHorizontalScroll)) { renamable.Renamed(renameText); node.Header = renameText; isNameEditing = false; } if (!ImGui.IsItemHovered() && ImGui.IsMouseClicked(ImGuiMouseButton.Left)) { isNameEditing = false; } ImGui.PopItemWidth(); ImGui.PopStyleVar(); ImGui.PopStyleColor(2); } ImGui.PopStyleVar(); if (isActiveFile) { ImGui.PopStyleColor(); } if (!isRenaming) { //Check for rename selection on selected renamable node if (node.IsSelected && node.Tag is IRenamableNode && RENAME_ENABLE) { bool renameStarting = renameClickTime != 0; bool wasCancelled = false; //Mouse click before editing started cancels the event if (renameStarting && leftClicked) { renameClickTime = 0; renameStarting = false; wasCancelled = true; } //Check for delay if (renameStarting) { //Create a delay between actions. This can be cancelled out during a mouse click var diff = ImGui.GetTime() - renameClickTime; if (diff > RENAME_DELAY_TIME) { //Name edit executed. Setup data for renaming. isNameEditing = true; renameNode = node; renameText = ((IRenamableNode)node.Tag).GetRenameText(); //Reset the time renameClickTime = 0; } } //User has started a rename click. Start a time check if (leftClicked && renameClickTime == 0 && !wasCancelled) { //Do a small delay for the rename event renameClickTime = ImGui.GetTime(); } } //Click event executed on item if ((leftClicked || rightClicked) && !isToggleOpened) //Prevent selection change on toggle { //Reset all selection unless shift/control held down if (!ImGui.GetIO().KeyCtrl&& !ImGui.GetIO().KeyShift) { foreach (var n in SelectedNodes) { n.IsSelected = false; } SelectedNodes.Clear(); } //Check selection range if (ImGui.GetIO().KeyShift) { SelectedRangeIndex = node.DisplayIndex; SelectRange = true; } else { SelectedIndex = node.DisplayIndex; } //Add the clicked node to selection. SelectedNodes.Add(node); node.IsSelected = true; } else if (nodeFocused && !isToggleOpened && !node.IsSelected) { if (!ImGui.GetIO().KeyCtrl&& !ImGui.GetIO().KeyShift) { foreach (var n in SelectedNodes) { n.IsSelected = false; } SelectedNodes.Clear(); } //Add the clicked node to selection. SelectedNodes.Add(node); node.IsSelected = true; } if (leftClicked && node.IsSelected) { if (node is ArchiveHiearchy && node.Tag == null) { var archiveWrapper = (ArchiveHiearchy)node; archiveWrapper.OpenFileFormat(); archiveWrapper.IsExpanded = true; } } //Update the active file format when selected. (updates dockspace layout and file menus) if (node.Tag is IFileFormat && node.IsSelected) { if (ActiveFileFormat != node.Tag) { ActiveFileFormat = (IFileFormat)node.Tag; } } else if (node.IsSelected && node.Parent != null) { } } } if (isSearch || node.IsExpanded) { //Todo find a better alternative to clip parents //Clip only the last level if (ClipNodes && node.Children.Count > 0 && node.Children[0].Children.Count == 0) { var children = node.Children.ToList(); if (isSearch) { children = GetSearchableNodes(children); } var clipper = new ImGuiListClipper2(children.Count, itemHeight); clipper.ItemsCount = children.Count; for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible items { DrawNode(children[line_i], itemHeight); } } else { foreach (var child in node.Children) { DrawNode(child, itemHeight); } } if (!isSearch) { ImGui.TreePop(); } } }
public void Render(STGenericTexture texture) { if (ImageCanvas == null) { Init(); } var size = ImGui.GetWindowSize(); ActiveTexture = texture; var menuSize = new Vector2(22, 22); var propertyWindowSize = new Vector2(size.X, size.Y / 2 - 20); var canvasWindowSize = new Vector2(size.X, size.Y / 2 - 20); if (ImGui.BeginChild("##IMAGE_TABMENU", propertyWindowSize, true)) { ImGui.BeginTabBar("image_menu"); if (ImguiCustomWidgets.BeginTab("image_menu", "Properties")) { ImGuiHelper.LoadProperties(ActiveTexture.DisplayProperties, ActiveTexture.DisplayPropertiesChanged); ImGui.EndTabItem(); } if (ImguiCustomWidgets.BeginTab("image_menu", "Channels")) { ImGui.EndTabItem(); } if (ImguiCustomWidgets.BeginTab("image_menu", "User Data")) { ImGui.EndTabItem(); } ImGui.EndTabBar(); } ImGui.EndChild(); if (ImGui.BeginChild("CANVAS_WINDOW", canvasWindowSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.MenuBar)) { if (ImGui.BeginMenuBar()) { if (ImGui.BeginMenu("File")) { ImGui.EndMenu(); } if (ImGui.BeginMenu("Edit")) { ImGui.EndMenu(); } if (ImGui.BeginMenu("View")) { ImGui.EndMenu(); } if (ImGui.BeginMenu("Image")) { ImGui.EndMenu(); } if (ImGui.BeginMenu("Adjustments")) { ImGui.EndMenu(); } ImGui.PushItemWidth(150); if (ImGui.BeginCombo("##imageCB", selectedBackground)) { if (ImGui.Selectable("Checkerboard")) { selectedBackground = "Checkerboard"; } ; if (ImGui.Selectable("Black")) { selectedBackground = "Black"; } ; if (ImGui.Selectable("White")) { selectedBackground = "White"; } ; if (ImGui.Selectable("Custom")) { selectedBackground = "White"; } ; ImGui.EndMenu(); } ImGui.PopItemWidth(); ImGui.EndMenuBar(); } //Make icon buttons invisible aside from the icon itself. ImGui.PushStyleColor(ImGuiCol.Button, new Vector4()); { //Draw icon bar ImGui.ImageButton((IntPtr)IconManager.GetTextureIcon("SAVE_BUTTON"), menuSize); ImGui.SameLine(); ImGui.ImageButton((IntPtr)IconManager.GetTextureIcon("IMG_EDIT_BUTTON"), menuSize); ImGui.SameLine(); ImguiCustomWidgets.ImageButtonToggle( IconManager.GetTextureIcon("IMG_ALPHA_BUTTON"), IconManager.GetTextureIcon("IMG_NOALPHA_BUTTON"), ref DisplayAlpha, menuSize); } ImGui.PopStyleColor(); //Draw the array and mip level counter buttons ImGui.AlignTextToFramePadding(); ImGui.Text("Array Level " + $"{currentArrayLevel} / {texture.ArrayCount - 1}"); ImGui.SameLine(); if (ImGui.Button("<", menuSize)) { AdjustArrayLevel(-1); } ImGui.SameLine(); if (ImGui.Button(">", menuSize)) { AdjustArrayLevel(1); } ImGui.SameLine(); ImGui.Text("Mip Level " + $"{currentMipLevel} / {texture.MipCount - 1}"); ImGui.SameLine(); if (ImGui.Button("<", menuSize)) { AdjustMipLevel(-1); } ImGui.SameLine(); if (ImGui.Button(">", menuSize)) { AdjustMipLevel(1); } //Draw the main image canvas DrawImageCanvas(canvasWindowSize); } ImGui.EndChild(); /* if (ImGui.BeginMenuBar()) * { * * }*/ }