void Play() { if (BaseGlobal == null) { return; } if (Clips == null) { CLog.Error("BaseAudioPlay没有配置音频文件:{0}", name); } if (!Is2D) { AudioSource = BaseGlobal.AudioMgr.PlaySFX( BaseMathUtils.RandArray(Clips), Pos, IsLoop, IsCache, IsForce, Volume * BaseGlobal.AudioMgr.GetRealVolumeSFX()); } else { AudioSource = BaseGlobal.AudioMgr.PlayUI(BaseMathUtils.RandArray(Clips), IsLoop); } }
public override string GetDesc() { string retStr = ""; if (CostDatas == null) { return(retStr); } foreach (var item in CostDatas) { if (item.RealVal == 0) { continue; } if (!item.IsCondition) { continue; } bool tempBool = true; if (BaseMathUtils.Round(GetAttrVal(item.Type), 2) < item.RealVal) { tempBool = false; } string tempstr = BaseLanguageMgr.Get("AC_IsAttrToAct", (item.Type as Enum).GetName(), ACCompareType.MoreEqual.GetName(), item.ToString(false, false, false)); if (tempBool) { retStr += BaseConstMgr.STR_Indent + "<Color=green>" + tempstr + "</Color>"; } else { retStr += BaseConstMgr.STR_Indent + "<Color=red>" + tempstr + "</Color>"; } } return(retStr); }
IEnumerator <float> FlickerCoroutine() { //pause before start yield return(Timing.WaitForSeconds(pauzeBeforeStart)); //new WaitForSeconds(pauzeBeforeStart); //flicker float t = 0; while (t < 1) { float speed = Mathf.Lerp(flickerSpeedStart, flickerSpeedEnd, BaseMathUtils.Coserp(0, 1, t)); float i = Mathf.Sin(Time.time * speed); foreach (var g in GFX) { g.enabled = (i > 0); } t += Time.deltaTime / Duration; yield return(Timing.WaitForOneFrame); } //show //foreach (var g in GFX) g.enabled=(true); //destroy if (DestroyOnFinish) { //Destroy(gameObject); BaseGlobal.Ins.PoolMgr.Perform.Despawn(this); } }
public virtual void TouchGround() { //紧贴地面 if (IsTouchGroundY()) { Vector3 pos = BaseMathUtils.GetRaycastY(Trans, 0.1f, TouchGroundLayer); Pos = new Vector3(Pos.x, pos.y, Pos.z); } }
public string GetFemale(bool isTrans = false) { string ret = BaseMathUtils.RandArray(Last) + BaseLanguageMgr.Space + BaseMathUtils.RandArray(Female); if (isTrans) { return(BaseLanguageMgr.Get(ret)); } return(ret); }
public override void RandomTriggerAllAchievement() { ResetAllAchievement(); foreach (var item in Client.Instance.Achievements.All) { bool b = BaseMathUtils.Rand(0.5f); if (b) { item.Trigger(b); } } }
public void Change(SeasonType type, bool isForce = false) { if (!isForce) { if (type == SeasonType) { return; } } SeasonType = type; CurData = BaseMathUtils.RandArray(Data[type]); if (sunTween != null) { DOTween.Kill(sunTween); } if (snowTween != null) { DOTween.Kill(snowTween); } sunTween = DOTween.To(() => Sun.intensity, x => Sun.intensity = x, CurData.SunIntensity, 1.0f); Wind.windMain = CurData.WindzonePower; snowTween = DOTween.To(() => ActiveTerrainMat.GetFloat("_SnowAmount"), x => ActiveTerrainMat.SetFloat("_SnowAmount", x), CurData.AccumulatedSnow, 1.0f); Callback_OnSeasonChanged?.Invoke(type, CurData.Type); }
/// <summary> /// 随机选择 /// </summary> public void RandSelect() { Select(BaseMathUtils.RandArray(SelectItems)); }