//初始化默认配置,方便编辑 private void CreateNative() { AddBuildData("Animator"); AddBuildData("Audio"); AddBuildData("AudioMixer"); AddBuildData("BG"); AddBuildData("Icon"); AddBuildData("Material"); AddBuildData("Music"); AddBuildData("Perform"); AddBuildData("PhysicsMaterial"); AddBuildData("Prefab"); AddBuildData("Scene", BuildRuleType.File); AddBuildData("UI"); AddBuildData("Video"); AddBuildData("System"); AddBuildData("Texture"); void AddBuildData(string name, BuildRuleType type = BuildRuleType.Directroy) { var data = new BuildRuleData(); data.BuildRuleType = type; data.SearchPath = name; data.CustomRootPath = null; Data.Add(data); } }
//添加打包规则 public void AddBuildData(string name, BuildRuleType type = BuildRuleType.Directroy, string customRootPath = null) { var data = new BuildRuleData(); data.BuildRuleType = type; data.SearchPath = name; data.CustomRootPath = customRootPath; Data.Add(data); }
public DLCItem(DLCItemConfig config, AssetBundleManifest assetBundleManifest = null) { Config = config; Name = config.Name; IsActive = config.IsActive; ABManifest = assetBundleManifest; BuildRuleData.Clear(); CopyDirectory.Clear(); foreach (var item in DLCConfig.Config) { BuildRuleData.Add(item.Clone() as BuildRuleConfig); } CopyDirectory.AddRange(DLCConfig.CopyDirectory.ToArray()); //计算DLC的跟目录 AssetsRootPath = CalcAssetRootPath(Name); //计算出绝对路径(拷贝文件使用) AbsRootPath = Path.Combine(Application.dataPath, AssetsRootPath.Replace("Assets/", "")); //计算出目标路径 TargetPath = Path.Combine(Const.Path_StreamingAssets, Name); //计算Const路径 ConstPath = Path.Combine(Const.RPath_Resources, Const.Dir_Const, Name + "Const.cs"); //计算Manifest路径 if (IsEditorMode) { ManifestPath = Path.Combine(AssetsRootPath, Const.Dir_Config); } else { ManifestPath = Path.Combine(TargetPath, Const.Dir_Config); } //计算Config路径 if (IsEditorMode) { ConfigPath = Path.Combine(AssetsRootPath, Const.Dir_Config); } else { ConfigPath = Path.Combine(TargetPath, Const.Dir_Config); } //计算语言包路径 if (IsEditorMode) { LanguagePath = Path.Combine(AssetsRootPath, Const.Dir_Language); } else { LanguagePath = Path.Combine(TargetPath, Const.Dir_Language); } //计算lua路径 if (IsEditorMode) { LuaPath = Path.Combine(AssetsRootPath, Const.Dir_Lua); } else { LuaPath = Path.Combine(TargetPath, Const.Dir_Lua); } //计算Text路径 if (IsEditorMode) { TextPath = Path.Combine(AssetsRootPath, Const.Dir_TextAssets); } else { TextPath = Path.Combine(TargetPath, Const.Dir_TextAssets); } //计算CS路径 if (IsEditorMode) { CSPath = Path.Combine(AssetsRootPath, Const.Dir_CSharp); } else { CSPath = Path.Combine(TargetPath, Const.Dir_CSharp); } //计算Excel路径 if (IsEditorMode) { ExcelPath = Path.Combine(AssetsRootPath, Const.Dir_Excel); } else { ExcelPath = Path.Combine(TargetPath, Const.Dir_Excel); } #region func GenerateCopyPath(); GeneralPath(); //建立拷贝路径 void GenerateCopyPath() { AbsCopyDirectory.Clear(); if (CopyDirectory != null) { for (int i = 0; i < CopyDirectory.Count; ++i) { AbsCopyDirectory.Add(Path.Combine(AbsRootPath, CopyDirectory[i])); } } } //建立打包路径 void GeneralPath() { foreach (var item in BuildRuleData) { string tempRootPath = AssetsRootPath; if (!item.CustomRootPath.IsInv()) { tempRootPath = item.CustomRootPath; } item.FullSearchPath = tempRootPath + "/" + item.Name; } } #endregion }