public void Spawn() { CXMineServer.Server.Spawn(this); Spawned = true; CurrentChunk = null; X = CXMineServer.Server.World.SpawnX + 0.5; Y = CXMineServer.Server.World.SpawnY + 5; Z = CXMineServer.Server.World.SpawnZ + 0.5; Yaw = 0.0F; Pitch = 0.0F; CXMineServer.Log("Creating Inventory"); inventory = new Inventory(); CXMineServer.Log("Inventory Created"); loadPlayerData(); CXMineServer.Log("Inventory Loaded"); Update(); _State.SpawnPosition((int)X, (int)Y, (int)Z); _State.PlayerPositionLook(X, 0.0, Y, Z, Yaw, Pitch, 1); }
public Slot(Inventory inv, short count = 0, short id = -1, short uses = 0, int position = -1) { _Inventory = inv; this.count = count; Id = id; this.uses = uses; Position = position; }