// static function for converting from Color to LABColor
        public static LABColor FromColor(Color c)
        {
            float D65x    = 0.9505f;
            float D65y    = 1.0f;
            float D65z    = 1.0890f;
            float rLinear = c.r;
            float gLinear = c.g;
            float bLinear = c.b;
            float r       = (rLinear > 0.04045f)? Mathf.Pow((rLinear + 0.055f) / (1f + 0.055f), 2.2f) : (rLinear / 12.92f);
            float g       = (gLinear > 0.04045f)? Mathf.Pow((gLinear + 0.055f) / (1f + 0.055f), 2.2f) : (gLinear / 12.92f);
            float b       = (bLinear > 0.04045f)? Mathf.Pow((bLinear + 0.055f) / (1f + 0.055f), 2.2f) : (bLinear / 12.92f);
            float x       = (r * 0.4124f + g * 0.3576f + b * 0.1805f);
            float y       = (r * 0.2126f + g * 0.7152f + b * 0.0722f);
            float z       = (r * 0.0193f + g * 0.1192f + b * 0.9505f);

            x = (x > 0.9505f)? 0.9505f : ((x < 0f)? 0f : x);
            y = (y > 1.0f)? 1.0f : ((y < 0f)? 0f : y);
            z = (z > 1.089f)? 1.089f : ((z < 0f)? 0f : z);
            LABColor lab = new LABColor(0f, 0f, 0f);
            float    fx  = x / D65x;
            float    fy  = y / D65y;
            float    fz  = z / D65z;

            fx    = ((fx > 0.008856f)? Mathf.Pow(fx, (1.0f / 3.0f)) : (7.787f * fx + 16.0f / 116.0f));
            fy    = ((fy > 0.008856f)? Mathf.Pow(fy, (1.0f / 3.0f)) : (7.787f * fy + 16.0f / 116.0f));
            fz    = ((fz > 0.008856f)? Mathf.Pow(fz, (1.0f / 3.0f)) : (7.787f * fz + 16.0f / 116.0f));
            lab.l = 116.0f * fy - 16f;
            lab.a = 500.0f * (fx - fy);
            lab.b = 200.0f * (fy - fz);
            return(lab);
        }
        // constructor - takes a Color
        public LABColor(Color col)
        {
            LABColor temp = FromColor(col);

            l = temp.l;
            a = temp.a;
            b = temp.b;
        }
        //difference between two LABColors
        public static float[] Diff(LABColor color1, LABColor color2)
        {
            float[] diffArray = new float[3];
            diffArray [0] = color1.l - color2.l;
            diffArray [1] = color1.a - color2.a;
            diffArray [2] = color1.b - color2.b;

            return(diffArray);
        }
        // static function for converting from LABColor to Color
        public static Color ToColor(LABColor lab)
        {
            float D65x  = 0.9505f;
            float D65y  = 1.0f;
            float D65z  = 1.0890f;
            float delta = 6.0f / 29.0f;
            float fy    = (lab.l + 16f) / 116.0f;
            float fx    = fy + (lab.a / 500.0f);
            float fz    = fy - (lab.b / 200.0f);
            float x     = (fx > delta)? D65x * (fx * fx * fx) : (fx - 16.0f / 116.0f) * 3f * (delta * delta) * D65x;
            float y     = (fy > delta)? D65y * (fy * fy * fy) : (fy - 16.0f / 116.0f) * 3f * (delta * delta) * D65y;
            float z     = (fz > delta)? D65z * (fz * fz * fz) : (fz - 16.0f / 116.0f) * 3f * (delta * delta) * D65z;
            float r     = x * 3.2410f - y * 1.5374f - z * 0.4986f;
            float g     = -x * 0.9692f + y * 1.8760f - z * 0.0416f;
            float b     = x * 0.0556f - y * 0.2040f + z * 1.0570f;

            r = (r <= 0.0031308f)? 12.92f * r : (1f + 0.055f) * Mathf.Pow(r, (1.0f / 2.4f)) - 0.055f;
            g = (g <= 0.0031308f)? 12.92f * g : (1f + 0.055f) * Mathf.Pow(g, (1.0f / 2.4f)) - 0.055f;
            b = (b <= 0.0031308f)? 12.92f * b : (1f + 0.055f) * Mathf.Pow(b, (1.0f / 2.4f)) - 0.055f;
            r = (r < 0)? 0 : r;
            g = (g < 0)? 0 : g;
            b = (b < 0)? 0 : b;
            return(new Color(r, g, b));
        }
 // static function for returning the color difference in a normalized colorspace (Delta-E)
 public static float Distance(LABColor a, LABColor b)
 {
     return(Mathf.Sqrt(Mathf.Pow((a.l - b.l), 2f) + Mathf.Pow((a.a - b.a), 2f) + Mathf.Pow((a.b - b.b), 2f)));
 }
 // static function for interpolation between two Unity Colors through normalized colorspace
 public static Color Lerp(Color a, Color b, float t)
 {
     return((LABColor.Lerp(LABColor.FromColor(a), LABColor.FromColor(b), t)).ToColor());
 }
 // static function for linear interpolation between two LABColors
 public static LABColor Lerp(LABColor a, LABColor b, float t)
 {
     return(new LABColor(Mathf.Lerp(a.l, b.l, t), Mathf.Lerp(a.a, b.a, t), Mathf.Lerp(a.b, b.b, t)));
 }
 // function for converting an instance of LABColor to Color
 public Color ToColor()
 {
     return(LABColor.ToColor(this));
 }