public MultiComponentList( BinaryReader reader, int count ) { m_Min = m_Max = Point.Empty; MultiTileEntry[] allTiles = new MultiTileEntry[count]; for ( int i = 0; i < count; ++i ) { allTiles[i].m_ItemID = reader.ReadInt16(); allTiles[i].m_OffsetX = reader.ReadInt16(); allTiles[i].m_OffsetY = reader.ReadInt16(); allTiles[i].m_OffsetZ = reader.ReadInt16(); allTiles[i].m_Flags = reader.ReadInt32(); MultiTileEntry e = allTiles[i]; if ( e.m_OffsetX < m_Min.X ) m_Min.X = e.m_OffsetX; if ( e.m_OffsetY < m_Min.Y ) m_Min.Y = e.m_OffsetY; if ( e.m_OffsetX > m_Max.X ) m_Max.X = e.m_OffsetX; if ( e.m_OffsetY > m_Max.Y ) m_Max.Y = e.m_OffsetY; } m_Center = new Point( -m_Min.X, -m_Min.Y ); m_Width = (m_Max.X - m_Min.X) + 1; m_Height = (m_Max.Y - m_Min.Y) + 1; TileList[][] tiles = new TileList[m_Width][]; m_Tiles = new Tile[m_Width][][]; for ( int x = 0; x < m_Width; ++x ) { tiles[x] = new TileList[m_Height]; m_Tiles[x] = new Tile[m_Height][]; for ( int y = 0; y < m_Height; ++y ) tiles[x][y] = new TileList(); } for ( int i = 0; i < allTiles.Length; ++i ) { int xOffset = allTiles[i].m_OffsetX + m_Center.X; int yOffset = allTiles[i].m_OffsetY + m_Center.Y; tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x3FFF) + 0x4000), (sbyte)allTiles[i].m_OffsetZ ); } for ( int x = 0; x < m_Width; ++x ) { for ( int y = 0; y < m_Height; ++y ) { m_Tiles[x][y] = tiles[x][y].ToArray(); if ( m_Tiles[x][y].Length > 1 ) Array.Sort( m_Tiles[x][y] ); } } }
public MultiComponentList(BinaryReader reader, int count) { m_Min = m_Max = Point.Empty; MultiTileEntry[] allTiles = new MultiTileEntry[count]; for (int i = 0; i < count; ++i) { allTiles[i].m_ItemID = reader.ReadInt16(); allTiles[i].m_OffsetX = reader.ReadInt16(); allTiles[i].m_OffsetY = reader.ReadInt16(); allTiles[i].m_OffsetZ = reader.ReadInt16(); allTiles[i].m_Flags = reader.ReadInt32(); MultiTileEntry e = allTiles[i]; if (e.m_OffsetX < m_Min.X) { m_Min.X = e.m_OffsetX; } if (e.m_OffsetY < m_Min.Y) { m_Min.Y = e.m_OffsetY; } if (e.m_OffsetX > m_Max.X) { m_Max.X = e.m_OffsetX; } if (e.m_OffsetY > m_Max.Y) { m_Max.Y = e.m_OffsetY; } } m_Center = new Point(-m_Min.X, -m_Min.Y); m_Width = (m_Max.X - m_Min.X) + 1; m_Height = (m_Max.Y - m_Min.Y) + 1; TileList[][] tiles = new TileList[m_Width][]; m_Tiles = new Tile[m_Width][][]; for (int x = 0; x < m_Width; ++x) { tiles[x] = new TileList[m_Height]; m_Tiles[x] = new Tile[m_Height][]; for (int y = 0; y < m_Height; ++y) { tiles[x][y] = new TileList(); } } for (int i = 0; i < allTiles.Length; ++i) { int xOffset = allTiles[i].m_OffsetX + m_Center.X; int yOffset = allTiles[i].m_OffsetY + m_Center.Y; tiles[xOffset][yOffset].Add((short)((allTiles[i].m_ItemID & 0x3FFF) + 0x4000), (sbyte)allTiles[i].m_OffsetZ); } for (int x = 0; x < m_Width; ++x) { for (int y = 0; y < m_Height; ++y) { m_Tiles[x][y] = tiles[x][y].ToArray(); if (m_Tiles[x][y].Length > 1) { Array.Sort(m_Tiles[x][y]); } } } }