public static void StopScale(this Transform trans) { StartScale scale = trans.GetComponent <StartScale>(); if (!scale) { scale = trans.gameObject.AddComponent <StartScale>(); } scale.StopScale(); }
public static void DoScale(this Transform trans, Vector3 toScale, float time, CTween.EaseType method, CTween.EndHandler endEvent) { StartScale scale = trans.GetComponent <StartScale>(); if (!scale) { scale = trans.gameObject.AddComponent <StartScale>(); } scale.Scale(toScale, time, method, endEvent); }