private void Tool_ImportRoom_Click(object sender, EventArgs e) { int selectedRoom = RoomListBox.Items.Count; OpenFileDialog input = new OpenFileDialog(); input.CheckFileExists = true; input.CheckPathExists = true; input.AddExtension = true; input.DefaultExt = ".rm"; input.Filter = "Room file (*.rm)|*.rm"; if (DialogResult.OK == input.ShowDialog()) { StreamReader inFile = new StreamReader(input.FileName.ToString()); // Import every room Room newRoom = new Room(); newRoom.x = Convert.ToInt32(inFile.ReadLine()); newRoom.y = Convert.ToInt32(inFile.ReadLine()); newRoom.width = Convert.ToInt32(inFile.ReadLine()); newRoom.height = Convert.ToInt32(inFile.ReadLine()); newRoom.backgroundID = Convert.ToInt32(inFile.ReadLine()); newRoom.checkpoint = Convert.ToBoolean(Convert.ToInt32(inFile.ReadLine())); newRoom.checkpointX = Convert.ToInt32(inFile.ReadLine()); newRoom.checkpointY = (float)Convert.ToDecimal(inFile.ReadLine()); roomList.Add(newRoom); RoomListBox.Items.Add(newRoom); _updateRoom(-1, newRoom.x, newRoom.y, newRoom.height, newRoom.width, newRoom.checkpoint, newRoom.checkpointX, newRoom.checkpointY, newRoom.backgroundID); // Import every wall int numWallTiles = Convert.ToInt32(inFile.ReadLine()); for (int wallIter = 0; wallIter < numWallTiles; wallIter++) { Wall newWall = new Wall(); newWall.x = Convert.ToInt32(inFile.ReadLine()); newWall.y = Convert.ToInt32(inFile.ReadLine()); newWall.size = Convert.ToInt32(inFile.ReadLine()); newWall.horizontal = Convert.ToBoolean(Convert.ToInt32(inFile.ReadLine())); roomList[selectedRoom].wallTiles.Add(newWall); //WallListBox.Items.Add(newRoom.info); _updateWallTile(selectedRoom, -1, newWall.x, newWall.y, newWall.horizontal, newWall.size); } // Import every light int numLights = Convert.ToInt32(inFile.ReadLine()); for (int lightIter = 0; lightIter < numLights; lightIter++) { Light newLight = new Light(); newLight.type = (Light.LightType)Convert.ToInt32(inFile.ReadLine()); newLight.x = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.y = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.z = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.red = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.green = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.blue = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.radius = (float)Convert.ToDecimal(inFile.ReadLine()); newLight.intensity = (float)Convert.ToDecimal(inFile.ReadLine()); roomList[selectedRoom].lights.Add(newLight); //RoomLightListBox.Items.Add(newLight); _updateLight(selectedRoom, -1, (int)newLight.type, newLight.x, newLight.y, newLight.z, newLight.red, newLight.green, newLight.blue, newLight.radius, newLight.intensity); } // Import every game object int numGameObjects = Convert.ToInt32(inFile.ReadLine()); for (int objectIter = 0; objectIter < numGameObjects; objectIter++) { GameObject newObject = new GameObject(); newObject.x = Convert.ToInt32(inFile.ReadLine()); newObject.y = Convert.ToInt32(inFile.ReadLine()); newObject.objectID = Convert.ToInt32(inFile.ReadLine()); newObject.rotation = Convert.ToInt32(inFile.ReadLine()); newObject.flag = Convert.ToInt32(inFile.ReadLine()); roomList[selectedRoom].objects.Add(newObject); //GameObjectListBox.Items.Add(newObject); _updateGameObject(selectedRoom, -1, newObject.x, newObject.y, newObject.rotation, newObject.objectID); } // Import every door int numDoors = Convert.ToInt32(inFile.ReadLine()); for (int doorIter = 0; doorIter < numDoors; doorIter++) { Door newDoor = new Door(); newDoor.x = Convert.ToInt32(inFile.ReadLine()); newDoor.y = Convert.ToInt32(inFile.ReadLine()); newDoor.breakable = Convert.ToBoolean(Convert.ToInt32(inFile.ReadLine())); newDoor.rotation = Convert.ToInt32(inFile.ReadLine()); newDoor.roomID = Convert.ToInt32(inFile.ReadLine()); newDoor.roomX = (float)Convert.ToDecimal(inFile.ReadLine()); newDoor.roomY = (float)Convert.ToDecimal(inFile.ReadLine()); roomList[selectedRoom].doors.Add(newDoor); //DoorListBox.Items.Add(newDoor.info); _updateDoor(selectedRoom, -1, newDoor.roomID, newDoor.breakable, newDoor.x, newDoor.y, newDoor.roomX, newDoor.roomY, newDoor.rotation); } // Import every platform int numPlatforms = Convert.ToInt32(inFile.ReadLine()); for (int platformIter = 0; platformIter < numPlatforms; platformIter++) { MovingPlatform newPlatform = new MovingPlatform(); int waypointCount = Convert.ToInt32(inFile.ReadLine()); newPlatform.x = (float)Convert.ToDecimal(inFile.ReadLine()); newPlatform.y = (float)Convert.ToDecimal(inFile.ReadLine()); for (int waypointIter = 0; waypointIter < waypointCount - 1; waypointIter++) { Base newWaypoint = new Base(); newWaypoint.x = (float)Convert.ToDecimal(inFile.ReadLine()); newWaypoint.y = (float)Convert.ToDecimal(inFile.ReadLine()); newPlatform.waypoints.Add(newWaypoint); } newPlatform.rotation = Convert.ToInt32(inFile.ReadLine()); newPlatform.speed = Convert.ToInt32(inFile.ReadLine()); roomList[selectedRoom].movingPlatforms.Add(newPlatform); //MovingPlatformListBox.Items.Add(newPlatform); _updateMovingPlatform(selectedRoom, -1, newPlatform.x, newPlatform.y, newPlatform.endX, newPlatform.endY, newPlatform.rotation, newPlatform.speed); } // Import every int numEnemies = Convert.ToInt32(inFile.ReadLine()); for (int enemyIter = 0; enemyIter < numEnemies; enemyIter++) { Enemy newEnemy = new Enemy(); newEnemy.x = (float)Convert.ToDecimal(inFile.ReadLine()); newEnemy.y = (float)Convert.ToDecimal(inFile.ReadLine()); newEnemy.endX = (float)Convert.ToDecimal(inFile.ReadLine()); newEnemy.endY = (float)Convert.ToDecimal(inFile.ReadLine()); newEnemy.type = (Enemy.EnemyType)Convert.ToInt32(inFile.ReadLine()); newEnemy.speed = Convert.ToInt32(inFile.ReadLine()); roomList[selectedRoom].enemies.Add(newEnemy); //EnemyListBox.Items.Add(newEnemy); _updateEnemy(selectedRoom, -1, (int)newEnemy.type, newEnemy.x, newEnemy.y, newEnemy.endX, newEnemy.endY, newEnemy.speed); } // Import every BG Object int numBGObjects = Convert.ToInt32(inFile.ReadLine()); for (int BGOjectIter = 0; BGOjectIter < numBGObjects; BGOjectIter++) { BackgroundObject newBackgroundObject = new BackgroundObject(); newBackgroundObject.x = (float)Convert.ToDecimal(inFile.ReadLine()); newBackgroundObject.y = (float)Convert.ToDecimal(inFile.ReadLine()); newBackgroundObject.z = (float)Convert.ToDecimal(inFile.ReadLine()); newBackgroundObject.rotation = Convert.ToInt32(inFile.ReadLine()); Convert.ToInt32(inFile.ReadLine()); // quick replace. see save out for more comment Convert.ToInt32(inFile.ReadLine()); newBackgroundObject.objectID = Convert.ToInt32(inFile.ReadLine()); roomList[selectedRoom].backgroundObjects.Add(newBackgroundObject); //BackgroundObjectListBox.Items.Add(newBackgroundObject); _updateBackgroundObject(selectedRoom, -1, newBackgroundObject.objectID, newBackgroundObject.x, newBackgroundObject.y, newBackgroundObject.z, newBackgroundObject.rotation, 0.0f, 0.0f); } int numCrushers = Convert.ToInt32(inFile.ReadLine()); for (int objectIter = 0; objectIter < numCrushers; objectIter++) { Crusher newCrusher = new Crusher(); newCrusher.x = (float)Convert.ToDecimal(inFile.ReadLine()); newCrusher.y = (float)Convert.ToDecimal(inFile.ReadLine()); newCrusher.z = (float)Convert.ToDecimal(inFile.ReadLine()); newCrusher.height = (float)Convert.ToDecimal(inFile.ReadLine()); newCrusher.speed = (float)Convert.ToDecimal(inFile.ReadLine()); roomList[selectedRoom].crushers.Add(newCrusher); //CrusherListBox.Items.Add(newCrusher); _updateCrusher(selectedRoom, -1, newCrusher.x, newCrusher.y, newCrusher.z, newCrusher.height, newCrusher.speed); } // int numLasers = Convert.ToInt32(inFile.ReadLine()); for (int objectIter = 0; objectIter < numLasers; objectIter++) { Laser newLaser = new Laser(); newLaser.x = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.y = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.z = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.length = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.timeOn = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.timeOff = (float)Convert.ToDecimal(inFile.ReadLine()); newLaser.horizontal = Convert.ToBoolean(Convert.ToInt32(inFile.ReadLine())); roomList[selectedRoom].lasers.Add(newLaser); //LaserListBox.Items.Add(newLaser); _updateLaser(selectedRoom, -1, newLaser.horizontal, newLaser.x, newLaser.y, newLaser.z, newLaser.length, newLaser.timeOn, newLaser.timeOff); } // int numPickups = Convert.ToInt32(inFile.ReadLine()); for (int objectIter = 0; objectIter < numPickups; objectIter++) { Pickup newPickup = new Pickup(); newPickup.x = (float)Convert.ToDecimal(inFile.ReadLine()); newPickup.y = (float)Convert.ToDecimal(inFile.ReadLine()); newPickup.z = (float)Convert.ToDecimal(inFile.ReadLine()); newPickup.type = (Pickup.PickupTypes)Convert.ToInt32(inFile.ReadLine()); roomList[selectedRoom].pickups.Add(newPickup); //PickupListBox.Items.Add(newPickup); _updatePickup(selectedRoom, -1, newPickup.x, newPickup.y, newPickup.z, (int)newPickup.type); } int numFans = Convert.ToInt32(inFile.ReadLine()); for (int objectIter = 0; objectIter < numFans; objectIter++) { WindFan newFan = new WindFan(); newFan.x = (float)Convert.ToDecimal(inFile.ReadLine()); newFan.y = (float)Convert.ToDecimal(inFile.ReadLine()); newFan.z = (float)Convert.ToDecimal(inFile.ReadLine()); newFan.rotation = (float)Convert.ToDecimal(inFile.ReadLine()); newFan.speed = (float)Convert.ToDecimal(inFile.ReadLine()); newFan.length = (float)Convert.ToDecimal(inFile.ReadLine()); roomList[selectedRoom].windFans.Add(newFan); //WindFanListBox.Items.Add(newFan); _updateWindFan(selectedRoom, -1, newFan.x, newFan.y, newFan.z, newFan.rotation, newFan.length, newFan.speed); } inFile.Close(); } }
private void AddWallButton_Click(object sender, EventArgs e) { // If not valid index return int selectedRoom = RoomListBox.SelectedIndex; if (selectedRoom == -1) return; // Create a new light Wall newWall = new Wall(); // Add to C# roomList[selectedRoom].wallTiles.Add(newWall); // Add to list box WallListBox.Items.Add(newWall); // Add to C++ _updateWallTile(selectedRoom, -1, newWall.x, newWall.y, newWall.horizontal, newWall.size); }