public void DrawKolobok(Graphics g)
 {
     g.DrawImage(KolobokMain.image, KolobokMain.Bounds());
     if (KolobokMain.Bullet != null && KolobokMain.Bullet.image != null)
     {
         g.DrawImage(KolobokMain.Bullet.image, KolobokMain.Bullet.Bounds());
     }
 }
 public bool ObjectCollision(Apple apple, Kolobok kolobok)
 {
     return(Rectangle.Intersect(apple.Bounds(), kolobok.Bounds()) != Rectangle.Empty);
 }
 public bool ObjectCollision(Bullet bullet, Kolobok kolobok)
 {
     return(Rectangle.Intersect(bullet.Bounds(), kolobok.Bounds()) != Rectangle.Empty);
 }
 public bool ObjectCollision(Tank tank, Kolobok kolobok)
 {
     return(Rectangle.Intersect(tank.Bounds(), kolobok.Bounds()) != Rectangle.Empty);
 }
 public bool NoBorderCollision(Kolobok kolobok)
 {
     return(gameArea.Contains(kolobok.Bounds()));
 }