public void DrawKolobok(Graphics g) { g.DrawImage(KolobokMain.image, KolobokMain.Bounds()); if (KolobokMain.Bullet != null && KolobokMain.Bullet.image != null) { g.DrawImage(KolobokMain.Bullet.image, KolobokMain.Bullet.Bounds()); } }
public bool ObjectCollision(Apple apple, Kolobok kolobok) { return(Rectangle.Intersect(apple.Bounds(), kolobok.Bounds()) != Rectangle.Empty); }
public bool ObjectCollision(Bullet bullet, Kolobok kolobok) { return(Rectangle.Intersect(bullet.Bounds(), kolobok.Bounds()) != Rectangle.Empty); }
public bool ObjectCollision(Tank tank, Kolobok kolobok) { return(Rectangle.Intersect(tank.Bounds(), kolobok.Bounds()) != Rectangle.Empty); }
public bool NoBorderCollision(Kolobok kolobok) { return(gameArea.Contains(kolobok.Bounds())); }