/// <summary> /// Render propeller in legacy opengl. /// </summary> private DepthGroundNode(GroundModel model, string positionNameInIBufferable, params RenderMethodBuilder[] builders) : base(model, positionNameInIBufferable, builders) { this.ModelSize = model.ModelSize; this.Color = new vec4(1, 1, 1, 1); }
public override void SetUniform(ShaderProgram program) { vec4 value = this.value; program.SetUniform(VarName, value.x, value.y, value.z, value.w); }
/// <summary> /// Render propeller in legacy opengl. /// </summary> private CubeNode(CubeModel model, string positionNameInIBufferable, params RenderUnitBuilder[] builders) : base(model, positionNameInIBufferable, builders) { this.ModelSize = model.ModelSize; this.Color = new vec4(1, 1, 1, 1); }
/// <summary> /// /// </summary> /// <param name="v"></param> public vec2(vec4 v) { this.x = v.x; this.y = v.y; }
/// <summary> /// Move vertexes' position accroding to difference on screen. /// <para>根据<paramref name="differenceOnScreen"/>来修改指定索引处的顶点位置。</para> /// </summary> /// <param name="differenceOnScreen"></param> /// <param name="viewMatrix"></param> /// <param name="projectionMatrix"></param> /// <param name="viewport"></param> /// <param name="positionIndexes"></param> public override void MovePositions(Point differenceOnScreen, mat4 viewMatrix, mat4 projectionMatrix, vec4 viewport, IEnumerable <uint> positionIndexes) { base.MovePositions(differenceOnScreen, viewMatrix, projectionMatrix, viewport, positionIndexes); this.needsUpdating = true; }